It’s super fun to see this back! I love this world and what you have done with it. Getting to see some of the characters interacting with each other at different weights is really fun. And of course I’m happy to have a gallery for Madison. A few small bugs for you:
I don’t seem to be able to unlock Savannah’s 3rd album.
I wasn’t able to unlock Duo encounters 5-7
I have trouble getting the bottom bar back after watching something in the gallery
I have a suggestion is if you could adjust the NPC’s reactions according to the weight of the player. For now it is all the same no matter if the player’s character is FIT or OBESE which in this game it seems character’s weight was just an add on. Belle especially would be interesting if she sought to fatten the player instead of just encouraging the player to fatten her friends. Natalie is the only one that really hints at influencing the character to grow on one of the paths. Another nice thing would add a mirror scene to have the player’s character reflect on her figure.
I just released a hotfix that should allow for Savannah’s 3rd Album image to unlock correctly, I had a typo where it was checking for her 2nd image instead.
Encounters 5-7 do not appear to be bugged, my only advice would be to continue unlocking the gallery. I would advise looking for missing pin-ups for Taryn, Belle, Natalie, and Madison.
The fix to return your game to the normal state after rewatching a Duo Encounter is by Right-Clicking. I put a brief message during each Duo Encounter’s ending dialogue that explains this because of how the Gallery Menu works. I don’t know of a way to get around this automatically but think of it like closing out of a menu.
The NPCs reacting to the player’s weight varies from story to story. For example, Donna has moments where she will lightly comment on it, and Natalie has variations to her plotlines (as you mentioned). It really only comes up when it’s plot relevant or makes sense for the character to mention it, according to what we thought during the writing process. Hailey’s storylines early on have much larger deviations if you’re not the appropriate build to get along with her, and that changes over time as well throughout her story.
We’ve considered the idea of a mirror scene, but I don’t want to do a visual for it because of the amount of variation that would limit roleplaying. I could make it a simple text box, but the story is more about the NPCs rather than the player themselves, so we decided against it.
This update is a small addition, serving as a sendoff to the game as it currently stands. I can’t express my gratitude enough to everyone for playing and helping me grow this little project into something I’m really proud of. This is the first time I’ve ever done something like this and I had a lot of fun writing and putting it together.
The “Developer’s Commentary” is a toggle that appears in the intro scene when you start a new game, and if you choose to enable it you’ll be treated to brief interruptions as you play where @Firelord-Iroh and I chat about the development process.
There is a scene for each character during the first main chapter of their stories, and we tried to give them a bit of personality which I hope everyone will find entertaining.
Once again, this has been a lot of fun to work on and I want to thank everybody who played and left feedback. Please feel free to continue posting any bugs or issues that come up, I’m happy to put out hotfixes.
I’m never going to discount the possibility of coming back to this project in the future, but we’ve got something else in the works and I’m happy to move on for the time being.
been following this game since I came back to the community at the end of 2024, seeing it end is a little bittersweet, but I’m glad you’ve made something you feel happy with and ended it at a good place. I really enjoyed reading the developer commentary on my replaythrough. Can’t wait to see what you and Iroh cook up next!
Was excited about the MC potential weight gain, but this function was clearly there for fanservice. No visuals what you look like and only few mentions here and there kinda made me wish you didn’t add this feature at all.
Otherwise game was very enjoyable, characters were nice, story worked, had fun. Especially Hailey content was very enjoyable and had nice lenght to it.
This game has, through every iteration, always been such a wonderful, focused, high effort experience. The writing is good, the renders are great, and the characters are varied and interesting.
I’m a constant lurker more than a avid commenter, but with how much you’ve done for this thing, getting a bit of commentary with a twist was a real nice final flourish and I wanted to just express gratitude. Thanks so much for having the drive to make it happen.
it can cause you to become a feedee in one of the storylines, but that’s about it. I thought it would’ve been interesting to play with it more and make purely feeder character to make use of it. Overall the game is good, but it just felt so short
Game was great altho i played onyly the feedee rout sine thats my only interest and it was realy great experience! Just wisht there would be more of it, more weight stages, more routs to fully embrace my feedee nature