Apocalypse XL - Stuffing Focused RPG, postapocalypse college / city setting - 1.0 "Dream About Me"

Just started playing this game, and I’m really enjoying it so far.

It’s kind of strange, but I especially love the meld of post-apocalyptic vibes with college life. I get a weird sense of nostalgia from it (probably because my freshman year of college was during COVID but whatever). Also the stuffing scenes are really hot. I really like your art style as well, just the right blend of cartoony and realistic.

I’m not very far in (only got to ||the Farallones game show|| segment in the few days i’ve been working through it, but I’m definitely gonna see this one through to the end. Good work!

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It’s gonna be some big update - but the more the better :slight_smile:

Hello everyone! Wanted to let you all know that the game’s finale will release soon! You’ll be able to find it on my Patreon, and it’ll be public on my itch page a few weeks after!

This will be the last update I post in this thread or on this site in general, due to the shitty behavior of the owners. So if you want to keep up with the game, please follow me on Deviantart, Bluesky, join the game’s Discord, or subscribe to Patreon. Once Apocalypse XL is finished, I’ll be starting work on a new game called Cascadia XL. It’ll be more of what you liked in Apocxl, but improved in every way I could think of! Better combat! Hotter women! More fucked up story! Play my games!

https://www.patreon.com/zenthicks

https://www.deviantart.com/zenthicks

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Will Cascadia XL have more weight gain?

And will it have more burps?

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Well, this has been one hell of a journey. Now that the finale is here, I can safely say this is my favorite game I’ve found on this site so far, overall a 7.5-8/10. Full spoiler warning ahead though, I wanted to get my thoughts out on this for a while.

The Review

The setting was something that kind of put me off at first, the description and image chosen didn’t really reflect much about the game, but once I began playing it, I was immediately intrigued by the finer things at play here. Who is Someone? What is Someone? Why do they want to put humanity inside a hivemind? Why is the number 1997 repeated everywhere, and why is it Amber’s birth date? While some of these were answered, some were not, while other things I didn’t have the opportunity to ask about went on without one, like why in Bruce’s 1st mission there is a cracked open container with what resembles a small office in it, in which there are many different things that to the player seem very significant, like the contents of the computer and the picture of the family with the husky puppy. When I first found this, I was very intrigued and thought I’d get an answer out of it, like trying to put a puzzle together with these scattered hints at something greater. While I got them for some things, some went on unanswered, like what was the computer about, why there’s nothing older than 1997, or what Amber’s role is based on her birth date being the central point to all this. Because of that, for a while I thought that the game was gonna end with a “it was all a dream” type of ending, which seemed to make sense, but there’s no way something like that would actually happen.

The story was great at keeping you hooked at all times whenever the ball got rolling, but the start seemed quite generic, since it was more of an anthology than something concrete, kind of like Part 4 of JoJo’s Bizarre Adventure (Annie’s ability to pull down meteors in combat is straight of out JoJo btw, Planet Waves is the name), where there’s not much of a story but more of “here’s this quiet town where bizarre oddities happen”. This is thrown out the window once the bandits are introduced and now we have a proper antagonist, but not exactly the “main” villain, since the big bad is much harder to actually handle with how little we actually know of them so far. As the Acts progressed, the story properly got its own footing, and now we have concrete goals to work towards to “stop” Someone, whatever their goals are, it got to the point where (and I believe some others might’ve experienced this as well), I wasn’t playing the game for the fetish anymore, I wanted to know where the story was going and what was gonna happen to the characters. That’s especially the case with Act 3, which is by far the best this game has to offer, the road trip aspect and how high the stakes really feel, with how they’re going to raid fuckin’ Area 51, build a portal to different dimensions so they can escape this fucked reality, all while an Eldrich being wants to kill them and place them in the hivemind, all while having to deal with whatever roadblocks appear on the way, be it Someone’s doing or not. The ending though, after everything you’ve been through in the finale, it felt a bit… Hollow, in a way. You get introduced to Something, a being that, from the description of its creation alone, sounds a lot like genderbent AM from I Have No Mouth And I Must Scream, you’re not exactly clued in to what’s actually happening, other than it all sounds like a simulation of sorts, and that it’ll all happen again, whatever that means. To me, it all more like a setup to what Cascadia XL will be in the future, whatever that’ll be.

(so as of typing this i realized that the whole section i’d written for the characters was gone once i tried transferring it to this block so i’ll just tl;dr this i ain’t typing all that shit again)

Characters: Jackie and Jen are my favorites. Love how Jackie is more of a tomboy and a bit of an ass, Jen is big mean snake lady. Janet always got a laugh out of me because of how much of an asshole she is, love her. Wires is the best character in the game, from introduction to last time we see her. Rachel is by far the funniest character by how her brain’s so fuckin’ smooth to criticism and self reflection it all just slides right off, her shenanigans are always hilarious to watch. Keith was funny to watch and read his dialogue because the first time I read his name my mind immediately went “did I ever tell y’all ‘bout the time my friend Keith tried deepfryin’ a turkey? Third degree burns all o’er his body!” And ever since then, I’ve read his voice lines with Elis L4D2’s voice. Vlad is by far the most intriguing character in the game and is a bit of a shame we never get to spend much time with him, since he seems to know more than he leads on and most of it goes unnoticed because of the way he talks. Ending feels very unsatisfying, given how much time you spend with some of these characters it really stings that out of the whole cast only 4 of them get a proper send-off. At least show where the more meaningful ones turned up, like Annie, some of the anime club members, show if the thing Keith said about Cat being sent to a different universe when Rachel walked through the portal is actually true or he was talking out of his ass again, and I can’t believe Wires of everyone here gets a post credits scene. Sure, she might’ve joined late into the game, but by God she was shining brighter than a Supernova once the Area 51 raid was done, she really earned being the 3rd party member. Yet, she doesn’t even get one scene showing how she turned up? That really sucks. It all kind of feels like some sort of setup for Cascadia XL, with how Keith says the network stopped sending him stuff after Someone cleared the mind cache, but it doesn’t shake off that bitterness of not knowing if they’re doing fine or not.

Apocalypse XL was a great experience, start to finish. It started off a bit bland, but quickly managed to pick up steam and just kept delivering more and more. Sure, it might’ve left a few things untouched here and there, like Someone’s true nature, or what Something is, but those might be answered in the future with Cascadia XL, considering how the ending kind of feels “off” in a way, like there’s more things that’ll show up later. Thinking about it now, as I’m typing this, it kinda feels like the ending of Dragon Ball GT, “yeah, this is the end of your journey with Goku. I know it sucks, but he’ll still be having adventures wherever he’s going, and you don’t really need to follow him on those anymore, especially since you’ve been through so much with him all this time. It was quite the journey that got you here, wasn’t it?” And I kind of get it, but it still feels a bit sour not getting a proper send off for all the characters I’ve seen here, especially not the ones I liked the most.

I’ll be gladly waiting for what Cascadia XL has in store for the future, even though it’s just a concept in Zenthicks’ mind at this point.

also i don’t think i’ll ever get an answer to this, but wtf is the purpose of Zerma.png? i went through the whole game and all the side content and this wasn’t used once, is Zerma Someone’s true’s identity? is Zerma Something? Jerma is canon to the XL universe???

the suspense is killing me.

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Zerma appeared in my playthough.

Welp, finished playing. Senshi in the post above me already said pretty much everything I wanted to say, so I’ll just skip to the end:

I’m gonna miss this game, and these characters. Thanks for making Apocalypse XL, this has been one hell of a ride, and I can’t wait to see what you have in store for Cascadia XL.

Sending love <3

really??? where does he show up? he’s like the one loose end i have left with this game

Is this a final version of the game?

Yesn’t? There’ll probably be a “1.0.1” patch for any bugs that get found, but there won’t be any new content coming to the game. (I think, don’t quote me on that.)

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Mostly. Zen is finishing up a few sidequests but the main story is complete.

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Thanks for the answers.

so ends the quirky journey of Amber and Friends I have to say that this have been one of the most funny RPG I have played in a long time, I love the characters as each updates was a funny trip in to a world of chao that felt like my old collages days just with monsters and less tests and it will be missed buy I know that what ever the new project is it is going to be as fun or funner.

I agree that the ending doesn’t really stick the landing. The final frontier of the war… lacks the stake and tension for what is a sendoff, and is quite dragged long. With how heartwrenching Wires’ past was, I expected something similar, to not pull any punches, but apparently it’s… not that.

Regardless, Zenthicks outdid themselves. It’s a free completed rpg with 40 hours of content in less than four years without AI. That’s fucking crazy. They should be proud of their accomplishments. It is a game that can stand on its own.

But, like, Senshi, tf you talking about? Almost all of the question you asked have had their answer.

SPOILER ALERT

By the time Area 51 is explored pretty much all the lore of the game is dropped. You can skim all them from reading the notes. Note that this is my intrepretation, but I think I got many of it correct.

The gist is that the lore made by the cultists is right. It’s literally the whole big plan. There’s two ‘gods’ (more accurately concepts) of immemorial time, one taking all of human souls in eternity instead of letting them wither onto nothingness, while the other tries to sever the strings and let humanity reach their oblivion. Their peace. Amber is the champion of this other god. For the majority of the game we’re led to believe Someone is the god capturing all the human souls, aka the evil one. The twist, however, is that Someone is not the enemy.

Someone/XS-1997 is I assume a concept falling along the spectrum of justice. Whether they exist before humanity is unknown, but they were flung/implanted a million and five hundred thousand years ago by a mysterious group into humanity’s collective to combat the enemy: Something Else Entirely, the concept of a place where a hated person goes after they die. This is the concept explained in the epilogue. The ultimate retribution. Hell, prison, tartarus. Existing five hundred thousand years before Someone. Something Else Entirely is the one imprisoning all human souls into hell, because humanity believes there should be a place evil people go after they die, and everyone thinks every other human is evil by some metric. Think of Idea of Evil from Berserk. Someone collecting the souls during the apocalypse is just a temporary wastebasket before they can slay Something Else Entirely, so to speak. Meanwhile, Keith’s plan hinges on finding for universes where Someone succeed, or where Something Else Entirely had beaten to the bunch, so there is no hell.

Someone’s plan, thus, is to kill Amber, with her brain containing the infohazard, sending her to hell where Something Else Entirely will latch to Amber’s soul and fucking dies, freeing everyone into nothingness. The entire war at the end is a last ditch attempt of trying to kill Amber at the current universe. Unfortunately for Someone, the kind of people able to bear the infohazard is the one Janet says at the end, a person that doesn’t believe in a higher hierarchy, won’t ever stop being themselves and won’t let people told them what to do. Which Amber is. The plan is doomed from the start because Someone’s inability to communicate clearly with the carrier thanks to bullshit concept laws (in this iteration being Amber) will always lead to the carrier coming to the wrong conclusion, or the carrier not willing to kill themselves even if Someone says so.

Some other aspects still stump me regardless. I don’t know if the apocalypse is intended by Someone or they are just using the momentum of the US government being a fucking stupid nitwit trying to spread conservative mind virus, playing a chess piece that thinks they have the high ground by breeding Someone’s USB cable to infect the whole wide world. I don’t know if the US government found the dimension Someone resides out of coincidence or part of Someone’s larger plan. I don’t know who the fuck is always ringing the phone, though I doubt it’s Someone. I don’t know if Amber is destined of the whole deal like what the cultist lore says or it’s just more of “ey she goin fuck up the noosphere why not use her as a tool”. I think more of the latter, though, because Halloween said Amber is fighting a battle that isn’t theirs. That isn’t to argue any concept exists higher than Someone and is doing the strings. If Halloween and Seven Eleven can be Someone’s subordinate, what prevents a bigger fish like Fate to play Someone like a pawn, right? Let alone shit like whether every universe has its own noosphere or the noosphere is shared throughout the whole multiverse, or the time cycle aspect dropped at the ending (the iterations), or whatever the fuck Vlad is doing on behalf of his Great Old Ones. This is why I fucking hate multiverse stories, no offense Zenthicks, and the reason why I most likely won’t be playing Cascadia.

Yeah, that’s my two cents. Thanks for reading. Obligatory the owner of this forum stinks ass.

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Yeah I realized that after thinking for a while after writing it. I was going mostly off my memory, and I’d forgotten or misremembered some stuff, like the description I was talking about in Bruce’s mission said “no more recent than” and not “no older than”, that pretty much answered a lot of the questions I had, except for a minor one that isn’t really too relevant to the story.

Like in the container at Bruce’s 1st mission, there’s a polaroid picture of a husky puppy with “happy birthday” written on it inside one of the “no more recent than 1997” books. Then later Amber’s mom mentions they used to have a dog, also a husky named Fido, and Amber also happened to have her mutation be a pair of husky dog ears. So what I’m wondering is that if the dog they had played any part in the ears being the mutation, if the dog from the polaroid is Fido, or if I’m just looking too much into it.

As for the apocalypse, it might’ve not been the intention, but the incompetence at play definitively made things go to shit way faster than it would’ve. If it’s that bad around the US, I kinda wonder if some place like Brazil would just be pure pandemonium the whole way through. From the entries we found at Area 51, Someone was just hanging around until a researcher found it after going into one of the portals after typing the concept of “control”, so it was a coincidence they even got involved in the first place. The only real vestige of a plan in Someone’s end is the tuxedo man handing the locations to other dimensions to the researchers, but as it was shown they couldn’t access it because it lead to an infinite brick wall. Whoever’s ringing the phone seems to be Someone, since if we go through the events of Area 51, Someone gives orders to Wires through the phone which causes Amber to get the 3rd infohazard implanted into her brain.

As for the cult lore, it seems to be 80% accurate and 20% cult stuff. If we’re to go from what they say, Someone and Something existed before the universe itself, but as abstractions without some way to “explain” themselves. After the Big Bang, they wanted to inhabit the known universe, but still couldn’t without “space”, or an “idea” they could use to “explain” themselves. Once humans evolved enough that they could interact with them, they found that human minds were how they could do so, that’s how Someone was “born” through the concept of “hearth” and Something was born out of (what I’ll use it to describe it as) “damnation”, hating another being to such an extent that you don’t want their suffering to end at death, you want it to go on for eternity. This is what is described in the cult lore dump, when Purple talks about one (maybe Something) collecting souls for safe keeping (probably for eternal damnation), and the other (Someone?) thinking that’s eternal punishment. I think Amber’s role in this is more out of convenience than her actually being destined for it as well, and if you ask me, I think 7/11, Halloween and the others are subordinates of Someone because they kind of invoke the same “hearth” that Someone does, just in a different way.

The way I think this works is kinda like Demons from League of Legends. In League’s lore, there are ten Primordial Demons who embody different emotions. The only playable Primordial Demon we have so far is Fiddlesticks, who embodies “Fear” (there’s also Ashlesh who embodies “Joy”, but he’s not actually playable). From there, “Fear” branches off into other things, like Secrets, Nightmares, Obsession, etc. Here’s Fiddlesticks’ “family tree” of sorts for better viewing.

What I think happened with 7/11 and Halloween is that they’re offshoots of Someone’s main concept, “hearth”, and the other ones we see are all derived from the main concept. Now yeah, that doesn’t really work when you start asking just what are Lizbeth and Levi’s concepts for them to be Someone’s subordinates, but the way I’m thinking about it is that they could be derived from Someone in some way, that’s why they follow whatever they says.

As for the stuff with Vlad and the multiversal stuff, yeah I got no clue what that’s about I’m gonna be honest. My best guess for Vlad is that it’s some shit like the Cthulhu mythos and is way below Someone’s game, because if Vlad was to actually be relevant to the story, he’d have more of a presence in the main story than showing up to save everyone after they fight the concept of God.

Also, I’m pretty sure only Someone and Something exist, since if there were other things like them, such as “Fate” as you mentioned, there’d be hints or even mentions to them along the story, but only Someone and Something made formal appearances in AXL, maybe in Cascadia we’re gonna see more of that stuff, if at all.

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Hoo boy…what a wild ride. To think is the end of an area…and yet, that start of a whole new beginning!

Now, my thoughts on the ending more or less mirror what most people have already said, so I won’t wax lyrical too much, but the main critique I agree with the most is that it really would’ve been nice to see where everyone ended up at the end. Yeah, it’s cheesy, but having a “where are they now” moment would’ve been nice, given how many of the AXL cast we all ended up growing attached to (except for Chutback, I guess LOL).

But yeah, fantastic package all the way around! I’ll definitely be looking forward to seeing what Cascadia XL has to offer, even if it won’t be on this site anymore. :slight_smile:

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