Apostles (Latest Update 0.11: July 2024)

Hello new month, new progress report!

Before getting to the official stuff, I just want to comment and say I’ve loved reading the recent comments on the morality of the characters! I really enjoy both the serious story and the fetish stuff of Apostles in equal parts, so I love seeing people engaging with both!

Normally I try to give a response to every comment, but in cases of discussing character morality and such I think it’s better if I let everyone come to their conclusions and opinions to share with others. It would ruin the fun if the author came in and told you how you were meant to feel about characters! But just know I love reading all the above comments.

On to the progress report itself. I don’t know if I’ve ever said it before but Dev work for me usually comes in 4 stages.

Stage 1: Initial excitement of getting to work on an all new update, making plans left and right for all the thing I want to do, and am making scenes left and right with PASSION.

Stage 2: The bulk of dev time is here, actually getting into the weeds of work, and it is much less fun ; Work seems endless, progress seems too slow, and things don’t come together quite as you first imagined. Some ideas have to get cut because the end of the update seems months away, yet you are already months into the dev cycle. (Didn’t mean for it to come off as depressing XD. Just take this stage to mean that Dev work is a marathon, not a sprint, and this stage is when you are tired on mile 10 but there are 16 more to go ahead!)

Stage 3: First sign of light! While you aren’t quite there yet, an actual ending to the update is in sight and each good work day brings you closer to it! Seeing the actual end goal brings the passion back and work comes quicker.

Stage 4: When the update is “done” and whats left is edits, revisions, implementation of sprites, and making all the events work properly.

I think I’m happy to report that I am nearing the end of stage 2 and getting to stage 3! There’s still one very large section I have to do, but with so much of the update behind me I’m feeling better about getting to that end point! Won’t be this month or next most likely, but we’re getting there. Would help if real life wouldn’t keep getting in the way, but no matter what I’ll keep going slowly but surely!

Thanks all for the support and patience! Hope your new years are all going well!

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By the way, is the plan to keep alternating between apostles and atlas after each update?

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I suspect that extra information about the things Gretel and Sebastian did will probably make things bad. Discovering that your friend was a mass murderer responsible for the deaths of billions of people is an even bigger revelation than her waistline. Cynthia is also a bit much for most people. As to her relationship with Sebastian, I suspect that her and Sebastian are biologically related. They both have white hair and yellow eyes. They also both do the black eye thing.

If I’m right, what did I win.

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Yup! Sorry, I know it causes slow updates on both games but I just enjoy writing them both too much to stop!

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Nah that sounds good to me. I enjoy both and switching between projects helps avoid burnout

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I’d rather wait awhile for substantial killer updates than get bland updates every month or so, so no worries imho (Plus you keep us updated on what’s going down which helps A LOT with not feeling left in the dust on these projects, so keep up the good work(and don’t make us wait too long :^) ) )

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Does L not notice that bandage on her face?

Not that it isn’t cute, but it’d definitely qualify as a blemish.

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I know nothing about fishing but as a gamer this feels wrong. The farther away from land you are, the bigger the fish.

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There’s two kinds of fishing. The kind where you go out to catch fish. And the kind where fishing is just an excuse to laze around all day with beer and friends. Replace the beer with cookies and you got the kind of fishing Sam and Sebastian were after that day :wink:

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This line hits me a lot harder now.

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