Appetite for Growth V1.0 released 12/8/25

Thank you. I think most of those issues are resolved in this new patch that is uploading to itch.io currently. ihe WT vs wt issue will need more time to track down because I will have to compare file names manually or fully play through the game

Realy good start, this has a lot of potential. Excited for the next content update

Nice game. I had some nice to play it and AI images are not bad. The text looks natural to me. Thank you.

Man, this is fucking awesome. I can’t wait for the next updates!

There are a couple of bugs, hope this fixes them:

  1. If the main character goes to Italian at the last stage, the main character’s picture updates for the rest of the day, as if they were thin again. But by morning, the weight returns.
  2. In Isabel’s lab, after the phrase ā€œCould we call in one of the old test subjects?ā€ appears, if you click ā€œLets do it!ā€ and ā€œI’m ready,ā€ you’ll get a black window with no pictures or options.
  3. At the 4WT player has chinese food instead of pizza
  4. Paragraph lab fat has wrong route to images Images\isabel\test subjects\Player\all\2.png

Also you have a little mistake in code right here
(set:$playertype to ā€œfeederā€)

The flexibility to fatten yourself or others is incredibly exciting. I’m really glad to see this reflected in the dialogue. I’d also like all the characters to notice the main character’s new weight stage.

One of the best weight-gain games out there!
Keep up the good work, you’ve made a really cool game!


Thank you! I’m glad you’re liking it! I think bugs 2 and 4 were solved in hotfix 2 that I put out a few days ago and is available on itch.io. If they are not fixed in that version, then hopefully someone let’s me know because I think it was working for me. The others should be easy fixes as well.

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It’s there gona be posible to have more than one feeder, like in the house while the protag is the feede a posibilitie of the others in the house to be feeders? I think is an interesting idea at least for me

2 Likes

There’s an issue when the protag does the trial

file:///a:/My%20twine%20game/Images/isabel/test%20subjects/Player/all/2.png

And others in that scene have incorrect file locations.

Also, I’m pretty sure I picked the feedee route but then all the options for Nat when I get home are about refusing the food at first…?

Great game! I feel the pace is a tad too slow though, and i feel you should get 5 potions at a time. it feels like a waste of a time slot to visit the shop all the time

I didn’t mind having to go back to the shop, but it was annoying with the RNG to actually find all the girls. I didn’t get one coming around (and there’s not that many) until I had finished most of the other content before getting to lvl2 potions. It’d be nice for them to be maybe tied to a weekday or something for the location. Also I feel like Dream, via Rea?, mentioned something would happen after using the potion on like 5 girls in the park, but then I don’t remember that coming up again…

Money was not a constraint at all, there was always enough money to do food as actions for the day. It’d be interesting if you worked alone if they gave you the option to buy a coffee from the shop for like 10-15$ and get an extra action for the day.

It did seem like it took a bit for each girl to gain, which could be fine, but I was just running out of other stuff to do, and even if I went hard on one it still took a number of days. It was getting pretty repetitive to click through work each day too, there’s a lot of just ā€œproceed to next screenā€ screens… would be nice to cut a few of those out.

Curious to see what a new update can bring though, has a good structure. Reminds me a lot of an early Big Aspirations, and we know where that ended up. :slight_smile:

Thanks for the feedback! I will try to address as much as I can rn.

I didn’t mind having to go back to the shop, but it was annoying with the RNG to actually find all the girls.

The next update will include a system to keep the RNG but not let it roll the same person that you did the last 2 time. So if you see person 1, you wont see them the next time or the time after.

It did seem like it took a bit for each girl to gain, which could be fine, but I was just running out of other stuff to do

Next update will include more things to do with the girls that will raise their weights. Should cut out the monotony a bit while also maintaining the overall pace. Might also burn through money a bit faster.

there’s a lot of just ā€œproceed to next screenā€ screens

Most of these are a result of me being an amateur with both twine and overall coding. A lot of them are doing something behind the scenes. This is a problem I should be able to fix now that I have learned more, I just have to take the time to do it and it isn’t top priority yet.

4 Likes
The 5 girls at the park thing should be what triggers the event for level 2 potions

Thank you! As more content is added and things are fleshed out, I am hoping the pacing feels more justified and less monotonous. Im thinking about changing up the number of potions given, Not sure yet.

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Not necessarily more than one feeder but there is an alternate route for Nat that will switch up who is feeding who. There is only one scene on this route so far though, next update should include more. How you get there is hinted at early in the game.

it is not fixed yet?

it is not fixed yet?

Some non game breaking bugs probably aren’t going to be fixed until version 2, which i am actively worked on.

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I would like to hear from the community a bit on what they would like to see in the next update, so I am going to drop some polls here. I appreciate any and all feedback, so please vote and feel free to comment thoughts!

First question revolves around how much content will be in the next update. New events will definitely include multiple date options for each of the main cast and at least one scene for Rea and Isabel (potion shop and lab). I have already put quite a bit of work into this so it wlll definitely be in the update. I can also include additional weight stages and a potential rework for Eve and Milas appearance; however, this will take more time to impliment.

So do people want the faster timeline/less content route, or the longer timeline/more content route?

  • New events, no new weight stages or character redesign, faster timeframe
  • New events, New weight stages or character redesign, longer timeframe
0 voters

Second point of order is character design. I feel, and I have heard from others, that Eve and Mila look kind of bland. I have tried to remedy that and the results are below. Higher weight stages are spoiler blurred.

Which Eve do people like better?

  • Old Eve
  • New Eve
0 voters

Which version of Mila do people like better?

  • Old Mila
  • New Mila
0 voters

Reworking these chareacters will take some time, but I would rather do it now as opposed to down the road when there are more pictures to rework with the new design.

I will also be working to hopefully have a less buggy version 2 initial release and I intend to address all bugs that are reported before moving on to version 3 this time around. Thank you to everyone who has contributed to reporting bugs and giving feedback, it is much appreciated!

2 Likes

About the character reworks: I think it would be better to come up with some distinguishing traits and apply some to one character and some others to the other. Accessories are often useful here: a favorite hair pin, bracelet, purse could go a long way. I assume you’re already prompting hair and eye color to keep them consistent. You could do a lot worse than listing your favorite few anime characters, inspecting their designs, and ā€œstealingā€ one or two details from each for your characters. Another route is to give them distinct, memorable personalities and backstories and reason from those to appearance.

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Building off what BadIdea said, another thing that could help differentiate the characters is reinforcing the different gain archetypes since they all kind of just get generally chubbier with the exception of Nat who generally has a pear shaped body in her weight 4 images. Reinforcing that with Nat and letting some others go further into apple or strawberry would, if nothing else, give a stronger indication for which end of the gaining fetish each character is trying to appeal to, rather than either being husky hourglasses or boobs, belly, butt and thighs.

It’s pretty likely that I’m jumping the gun and it’ll come soonā„¢ but if nothing else I’d like to make sure it’s on the radar so all us nerds can get some enjoyment from this game.

For what it’s worth, the old Eve and Mila images seemed like they were leaning towards strawberry and apple growths respectively and just needed some more development, in both image consistency and in world growth

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