Asimov's Awfully Alliterative Augment - New Content mod v.0.2.2 - Just hide the pain



More stuff! Huzzah!

  • A brief explanation of the Fields system is now available
  • The roving character encounters from the Kau Village have been added to Hilltown
  • More conversations with said roving characters are now available.
  • The Matron’s questline is no longer tied to Miya; the last quest has been replaced with recruiting shrine worshippers. (If you’re stuck, being pregnant helps with convincing people)
  • FInishing the (current) final Matron quest now also unlocks a reward.
  • Starting the Matron’s questline with a male and having your gender changed will now also change that proxy’s name.
  • Weapons are now a thing! Currently only an iron sword and wooden shield are implemented, but there will be more coming. Weapons provide a flat damage bonus, and shields lower the chance for enemies to hit you.
  • You can also dualwield swords, you filthy Beater.
  • The event for trying to leave the base with a proxy too big to walk has been fleshed out very slightly.

The next update will probably focus on the roster system added last patch; working with the roving characters gave me new insight into a better way to code it. Also expect some more Matron content - current plans are to have a repeatable quest to have more spirit pregnancies and spend the points generated by that on bonuses - potentially inheritable stat changes or cool magical items. I also plan to add support for the quest log in MaternalReads’ mod, so if you’re playing both at once it will track your quests.
As per usual, the link to the latest patch is in the original post.


Maybe I’m missing something but how exactly are you supposed to free Miya from the fungus? I bought the herbicide but when I go to her and click “use” in the inventory my proxy just drinks it and Miya remains trapped. Is there another tool I require or am I supposed to use it differently?


It’s not currently implemented. I’m planning to redo Miya, she started out as a test for running characters offscreen and I’ll redo her from the ground up at a later date.


So for the matron quest line do you have to keep the kids she gives you at first or can you donate them to Daria for her blessings?

Last time I played before this update I would give the kids to Daria to build up her blessings, and anytime I go to the Matron all she says is “greeting adventure” and there are zero spirits near her and nothing else happens


How do I access the matron quest line?
And how do I get the random proxy to appear in hilltown?


It… shouldn’t be giving you kids at all? I’m reasonably certain I squashed that bug this patch.
Either way the proxy you initially start the questline with is the Matron’s Priestess, and you do the questline with her.

You can start the questline in the fungal depths, which you access through the area off the dark street in the old city.
The characters will appear randomly around hilltown after 8am, and usually go home at 6pm.


“Fleshes out the existing measurement system” How so?


I’ve added tracking of a proxy’s measurements over time with my mod. Currently it only retains a proxy’s last measurements and tells you how they’ve changed since last time to prevent using too many flags, but I’d like to add weekly and monthly changed as well.


So, is it actually possible to remove the ring once it’s equipped? In its base and stuck forms, you can trigger the removal text by meeting its condition, but it doesn’t remove the effect, meaning essentially that nothing happens. It’s largely the same for the cursed form, but because of the way the conditionals are set up it’s impossible to trigger that much. It looks like it works right in its decursed form, but I don’t actually think there’s an event chain that lets you get that far yet.


I have noticed this problem with the ring as well. The ‘if’ and ‘else if’ clauses in the item are placed in the wrong order, so that all of the ‘else’ checks are never reached because the first ‘if’ is always fulfilled. Easily fixable at least.


Not sure if this has been noticed yet, but I’m having an issue with activating proxies whenever I turn on the waking process function. The activate proxy button simply doesn’t work for any proxy after that.


That’s not an issue I’ve encountered. Can you screenshot the dev console if you’re able to replicate that?


It’s been a while, guys!
Sorry this update took so long - time to work on the mod has been a lot rarely lately.
This latest patch is a relatively small one, but it lays the groundwork for more extensive changes later.

  • Proxy measuring has been redone from the ground up with a new event and menu system.
  • Backend changes to the way measurements are stored means up to five sets of measurements are now retained.
  • Much of the flavour text & reactions are now non-functional, but will return in the next update.

If you want to influence what ends up in the next update, there’s now a poll in the main post.


For the next update I’ll be bringing back and expanding on the flavour text from the previous version. In addition I may try my hand at working out a way to graph stat changes over time, as well as creating weekly/monthly/all time data sets.
Stay tuned!



  • Fixed a serious glitch where loading the game and passing an hour froze the entire game.

I’ve fixed it, I think. I’m not 100% what caused that, but it’s fixed now.


A sneak peek at the graphs!


Another patch! Two for the price of one!
TL;DR the issue earlier with the progression stopper was seated more deeply than I thought, and I had to roll back some of my code to 0.2.1 stuff before I ended up with (even more) spaghetti code.

  • Added stat graphs to the measurement system
  • Measurement system now also has more flavour for stat changes
  • Proxies now react to stat changes when measured (currently only to breasts, but more to come)
  • Probably accidentally deleted a bunch of shit
  • Placeholder variables now contain 73% more existential despair

Anyway, it’s 4AM and my pillow hasn’t been sobbed into recently. Goodnight.


So far the mod is great! I can’t seem to get the new measurement system to work however. I think base/measurements/physicalb is calling for the template base/measurements/measure but I don’t seem to have that but I don’t know enough about Fmaster code to really say.


What triggers the slime_full_03.jpg image?

Also just wondering, what’s the source for it? Can’t seem to find it via reverse image search


From what I can see, it’s not actually used anywhere yet. Can’t really tell what the source is either, although the style looks familiar, especially the face. Image seems like it’s been cropped, but I could be wrong.