Axugaem2: Official Post (Ver: 0.9.2b) - The Wolf and Marrow Update (Bugfixes and New Goodies!)

Thanks for reporting these! I’ve fixed the crashes and the Sang’s Lair issue, and I’ve updated Amelia’s graphics in all scenes she’s in. I did not catch the softlock in Lil’s ship, but I’ll fix that for next patch, plus the soda interaction involving Vexus and Vico.

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Cheers and thanks as always for spending the time and energy playing through this game again! The good news is that the latest patch (just updated) fixes the Sang’s Lair bug. The other good news is that the next major (non bugfix patch) update WILL be the Earth Update, so as long as I don’t die or drop off the face of the Earth, that’ll be arriving some time in the next year and a bit!

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Just a quick update to let you all know that A) the main post has been updated with a bugfix patch that fixes the crashes to desktop and also adds a bunch of new goodies. And B) for those curious about what the heck was going on with that crash to desktop bug, I’ve copy-pasted a brief synopsis from the thread in the Discord’s bugfix channel below (and if you’re still curious, you can check that thread for the full painstaking process the community went through to figure it all out.)

Here’s the script I added that seems to have made the difference in stopping the crashes from occurring: https://forums.rpgmakerweb.com/threads/hidden-game-exe-crash-debugger-graphical-object-global-reference-ace.17400/
Skimming this forum post reveals a description of a bug that is markedly similar to that which was being reported (crashes to desktop with no apparent cause.) Assuming I got this right, the crashes were being caused by a buildup of graphics in the game’s memory, which is a result of RPGmaker VX Ace not disposing of graphics properly after using them (it’s more complicated than that, but my brain is fried and I barely speak Programmer to begin with. The forum post explains it more eloquently.)
I can’t say for certain why the Yanfly Battle Engine in particular was behind these crashes, but my best guess is that it introduced a lot more graphical objects into the battle scene (such as characters’ faces, and extra icons to indicate what action has been selected for them), which was leading to more buildup and eventual bottlenecking of the battle events.
As for why Clark was triggering it more often, I also can’t say for sure, but again, I have a guess. Since his Steal and Mug skills fetch icons based on what they steal (and thus introduce more graphical objects into battles), I have to assume these graphical objects were compounding with those added by the Yanfly Battle Engine, leading to more frequent crashes.
Of course, this doesn’t explain why the crashes seem to happen more in certain areas (like the Dune Forest when the Curious Glutton is involved.) But since installing the script above resulted in me no longer running into crashes when testing the save file that was crashing reliably in that area, it must be related somehow.

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are there ways to get kal’ra stonespine before the battle for capital bridge?

The only ones I can think of off the top of my head are having Clark use Steal/Mug on Meg (the big shark) during one of Vespa’s first dinner dates with Leslie, and fishing at Blam Blam Beach just to the south of Capital Bridge (I would recommend saving right before attempting to fish so you can have easy reloads of the fishing spots by closing and reopening the game).

how rare are the chances for getting one at blam beach?

Fairly rare. That’s why I mentioned saving right before you start fishing in the area. That way, you can easily reload the save file and attempt to fish for one all over again. Do the same right before you use a Lucky Lure, too. For getting Stonespines before Capital Bridge, that’s the best method I can pitch to you.

Does anyone know if the Spiter Horde is killable? I’ve been fighting this thing for the last like 20 minutes…

Not in the spiter crypt. The game does tell you to just run, anyway

(but you should visit the Colosseum after :3 )

Been a while since I’ve last played but is there a way to show your party members in the overworld or is it only supposed to be claire?

There’s an option in Claire’s Skills menu called “Let’s Go Together”, which allows the character in your second party slot to follow behind you, but the feature proved to be quite buggy, so it’s been disabled for the time being (though promised to return in a later update).