Oh boy that’s not good, if you know which images are broken that would help alot, if not I will hope to come across them during playtesting.
Also question to the player base, I would be interested in hearing ideas for items that could be added to the shop and what effects they could potentially have. I am looking to expand the shop in the next update
Here are some ideas:
1. A tiara that makes everyone want to treat you like a queen. Discounts on food, periodic events where people feed you more, removes the negative outcome from stealing food at work
2. A hypnotic tape that makes you trance out while eating. Increases effectiveness of all weight gain.
3. An enchanted ladle and cooking pot. Anything you make with it is especially fattening, but only to other people.
4. A public speaking book that gives you infinite persuasiveness, but only as far as persuading people to gain weight. Helps you break through “barriers” that some characters have.
5. A magic set of underwear. Improves your mobility, keeps you mobile at a higher weight.
6. A magic remote, allowing you to adjust the size of the mukbang streamer (or maybe just fatten them more).
7. A magic monitor, that lets you step through it. You use it to join the mukbang streamer for a spicy double feeding stream.
8. A gothic throne. You can buy it for the shopkeep and it fattens her even more, until she’s spilling out of it and is too fat to get off of it.
it was quite a lot of them that’s for sure and they were all over the place your goanna have to check each stage and event manually unfortunately
As for shop ideas
How about two bracelets or rings that transfers some of what someone has eaten to the other?
Shop items: Something to increase gluttony instead of weight? Or if that exists, please hint at it.
Also clothes. Sexy clothes are always appreciated. If it’s too much work to make images for everything with another set of clothes, maybe just for dates, or fancier / more intimate dates? Even just a set of lingerie or sexy PJs for the nighttime / morning scenes would be cool.
May not be useful at this point in time given what options there are for energy usage, but perhaps a consumable item that grants more energy for a given day at the cost of burning more calories.
Can you get Beth’s number? Or is she just an npc during walks?
You can get Beth’s number! You just need to have had enough interactions with her by a certain point in the game for it to be unlocked.
Really excited to see where this goes in the future!
An idea that I have is that when you get enough weight, there is a event where a skinny junior joins the company and you help her gain weight, maybe dating her.
Anyway it was a good update, I cant wait for next one.
I think the only thing that currently dissatisfies me about this so far is the simple fact there isnt more, because I enjoy the content that is here. There’s a pretty steady pace of progression, the art is pretty good, the writing for the scenarios is a little spicy without draging on, and the side content is pretty decent as well. Very much hoping to see more updates in the future.
Got through the new patch, new NPC in the bakery is cute.
A few bugs to whack on the head:
- The amulet, incense burner and glizzard (queen? why did I just write down “glizzard”?) images are missing
- Beth’s town dates and the “treat baker” prices are missing
- Offering the voucher gives no text/response, thought it was a dud until I saw the… effects
- Grammar issue on the 5th stage weigh-in (“It’s officially, I’m a fat now”)
- The Pass option appears on the hotdog stand after buying one on the 5th weight stage
- The amulet is active for the Curios owner on the 5th stage even if you didn’t buy it, buying it after locks it with the player as the dream sequence doesn’t trigger
- The option to buy the amulet is on the same line as the vials
- Your money resets to 2k after leaving Curios on the 5th weight stage
- There’s a massive gap between “check inventory” and “go to work”, just an awkward layout and forces the screen to scroll on the 5th weight stage
- When choosing to take a dozen donuts, you can still select take two/three before progressing
Thanks for the report, it is a huge help! The amulet issues for stage 5 are from me doing some testing, setting some variables, I must have forgotten to remove them from the code when I uploaded the most recent patch. I will get a new patch up soon!
Patch 0.2.3
- Fixed some grammar
- Added more prices
- streamlined menus a bit
- Fixed bug where amulet would reappear in shop and set cash to waaaaay too much.
This game is great! Keep up the good work.
The image of the shopkeeper is missing after using the WG serum on her drink.
Man, i didn’t expected that quality from the ai, the images are looking very nice + the way you’re making the game oh man… it’s promising, but about the potions, i can only use two of them, is this something that will continue in the next update right?, also I like how the game wg progress goes, to curvy > plump and so on, i’ll be waiting for the new stuff you’re preparing.
Yes, currently only 2 of the 4 vials have been fully implemented, but you can expect to find their uses sooner rather than later.
I have a question: Is it pre-determined who gets which vial? So if i have the BE and WG vial can I choose which one to give to the donut clerk or the attendant? Or is it pre-determined which oine gets which vial
It is pre determined which character is given which vial