Yeah, a few more options at the larger stages would be pretty fun. Maybe even dialogue branches for non-important stuff, just to give the illusion of choice
this is like the 5th time I lost all my progress due to updates but at least it wonât happen again. thanks for upgrading the save feature!
is there a way to get a gallery to see previous images?
Great, another grand update!
I have to say, I love the that the save feature has been implemented formerly (thank you @hamadana)!
The stock market too, is also a grand feature for the money problems. However, there is still one glaring problem with the gameplay as far as I can see. This has been a little problem for me since I started playing the game back in V3, and probably still was since the start of the game, and that is energy. Which is actually a problem that got a little worse over the updates.
So I did some quick math:
If Aubrey had the expresso machine, and the fairy giving her energy (+2), she would have five energy. If the player were to eat just large meals (which seems to be 1kg each), the player could reach 200 KG in 26 days. Now, this is without passive weight progression, or any of the requirements from each stage, but that is 26 consecutive in game days. 130 units of energy, which is surprisingly a lot for the game.
The baker, takes around 9-12 units of energy until you can use the vial, which is around 3 in game days. Then the baker is done. The buffet, you could use twice, and give the lady $100, but itâs going to lead to similar problem like Roxanneâs, which they will gain really fast because of the amount of money you gave.
The buffet, and working overtime are the only two actions that either take up more energy, or just pass the day that I know of. Sure, you could wander around and go for a run, but you might as well sleep in for the day. Though, sleeping in early avoids acknowledging the problem: Not enough energy being used. Sure the cooldowns help regulate progress substantially in some areas, but it actually makes the problem worse. You cannot invest more of your energy into many places. Which kind of makes the fairy and the expresso machine a little useless late game, less so on the fairy because sheâs a plot device.
Which I hope gets remedied in the upcoming updates soon, either way, I do enjoy the gameâs progress so far! Itâs not so grindy like in previous installations (aside from the feeder parts, but thatâs a different story.).
maybe one idea would be that a benefit of the expresso is that you can work overtime and still do stuff (have overtime cost 3 energy). Another could be that if you spend enough energy on certain random encounter areas, you start to be able to choose from the options.
Is the issue that you are coming across that you feel limited in your actions due to energy or that you want the game to progress quicker?
I am encountering the opposite, there is so much energy that the game feels pretty short. This is because 90% of the actions only take 1 energy. The cooldowns make the problem worse. This is because now you canât really invest your energy into many places, so you will be covering a lot more content and progress in the matter of one in game day. Which is why I believe the expresso machine is even more worthless, along with the fairy.
I am fine with the overtime taking the whole day, I just think it needs to be slightly rebalanced because it doesnât matter how much energy you have. It just takes all of it and triples your payment. So itâs more of a waste of an expresso and fairy charge.
To be honest I think this isnât much of a problem? The game goes at a good pace for the amount of content there is. I remember there was a twine game on there that was very well written but suffered from trying to space out things way too much, which meant players would see the same dialogues hundreds of time until they progressed to the next stage, and that honestly sounds like a bigger issue than feeling like the game goes too fast
The thing is, events repeating too often is already something that is happening now, due to the way all events work.
With them being RNG, completely up to random chance which events will play at each location, you will often just encounter the same event over and over again. Itâs especially egregious when you want a specific event, but canât get it before your weight stage increases, locking you out of that one.
Most events are also just one image, but for example your coworkers progression images depend on your weight stage, so you can just not meet most of them for several stages, giving you a glimpse of them without allowing you to see their preceding events.
The energy thing is still an issue though, as it means you spend most of the time either going to bed early or trying to spend energy without gaining weight so you can get all the content avalible for your current weight stage.
By the way, if you get Energy from the fairy, then enter the inventory, exit, and enter again, your energy increases by one. Youâd only want to do that if you were rerolling the workplace event though.
Yeah this is pretty much my problem with the game. Iâm either wandering around aimlessly or going to bed early after the early game. Pretty much after I discovered everything, and with the new patch, get a decent amount of money from stock market to be set for the rest of the game.
I think you misunderstood. Like @Kitsune said, this already happens in this game, weâre often left with a lot of RNG that locks us out of potential content we could see for several weight stages. The surplus of energy compliments this issue because youâll be doing so much in a short period of time and canât do much else. If weâre going off of just the office content, since we could only do it once (twice through a glitch reroll), then the content is not as spaced out as you claimed it was. If the only factor of progress shots is some RNG, then really itâs just about getting lucky.
In other words, thatâs not really good game design for pacing in my honest opinion. Especially if youâre just encountering the same events over and over again. So no, I have to disagree with the âgood pacingâ, because itâs simply a dice roll, and that could go any particular way. It makes the pacing pretty inconsistent and lopsided. That and also fuels the energy problem which also contributes to the pacing problem. Which also goes back to why I originally thought that weight states were a massive problem a few patches ago.
So SpaceM, are you trying to see all the events available in a weight stage before transitioning to the next stage and find that itâs difficult with the current energy economy? Or is it just that you donât see the value in extra energy mid to late game?
The latter, because the former is pretty limited by RNG and cooldowns. That is pretty much what Iâm saying. The current energy economy makes you have a lot of free energy to begin with. With the cooldowns and RNG in mind, extra energy is kind of useless later on in the game. This is because you canât really invest your energy in many places, and bottlenecked for content within the game.
Then the problem is about RNG and not energy?
I remember having suggested a few fixes, such as being able to visit coworkers in order to look at them whenever you want (but giving you a different picture so completitionists have a reason to hunt for the random pictures). Thereâs probably a lot of other ways to fix that issue, but yeah I really think the problem lies within RNG
A few questions for the masses:
(There were more but i figured them out)
What do I do with the fairy dust and perfect bagel
The answer to your last question is nothing yet ![]()
The problem is both, not just RNG, both energy and RNG. They both compliment each other.
Noticed an issue, looks like buying espresso is free? If you select to buy 10, it doesnât look like it subtracts 50$ from your funds?
And buying 100 sets your money to 0 for me