Its not to hard to add and remove since its mainly visual, but there is not a way to select what pals can gain weight if you want to disable certain ones. You could try to modify the pak file yourself to pull out the ones you dont want but I cant tell you how well that might go.
I think there are currently twelve working models. You could download first version to cut the number down to five, but it appears with how they have done these two releases, that it’s just going to be a big pack of everything they work on and add
So I’ve bee playing with this mod and it’s great! So far I’ve seen most of the Pals and they look amazing, but the two I was looking forward to the most did kinda disappoint me: Katress and Wixen. Katress got a great belly, but she seems kinda small compared to some other pals in the mod. And Wixen only got a big ass and no belly.
Its Friday and that means another by weekly release! Today we bring you version 0.3 with new pals and now the ability for pals that follow you around when you wear their necklace to also gain weight! So now you can have a flock of obese Daedreams and Flopies hovering around you at all times! Check out this video by @ExtrudedSquared to see them in action!
As usual, changelog will be below and the release can be found in the releases section in the OP.
Changelog - 0.3.0
Added
Caprity
Vanwyrm
Lifmunk
Tombat
Chikipi
Vixy
Daedream
Rooby
Flopie
Mossanda
Blazamut
Foxparks
Relaxaurus
Bristla
Leezpunk
Depresso
Cattiva
Ribbuny
Dazzi
Gobfin
Lamball
Loupmoon
Sibelyx
Fixed
Pals that are summoned with a necklaces, such as Daedreams, where not showing how fat they where
3/12 - Removed Lunaris and Orserk from the changelog as they where accidentally included.
i found a bug involving Lunaris and Orserk not gaining weight nor looking fat at all, idk if its just me or is that for other people? Dont know about Blazamut, cant tell the difference which is probably a me issue lol. The others so far have been working so these may be an outlier. Otherwise great update!
No problem! Just wanted to make sure things are looking good here and gotta say yall been hitting this so well. Just wanted to do my own testing incase things look off like with what Lunaris and Orserk currently are.
yeah can confirm it was a me issue with Blazamut lol, i just have bad eyesight to see. then yeah the only issue are lunaris and orserk. Glad to check out your mod and give help.
So I’ve been trying to use this mod since the previous release and have spent HOURS trying to troubleshoot to no effect. I’m positive I have everything in the right place, and my copy of UE4SS is updated. The mod just refuses to work, only that base Dinossom shapekey works like i see a bunch of other comments mentioning.
It’s probably an issue with the settings config, I had the same issue. Go into the config file of UE4SS labelled “UE4SS-settings” (it should be installed in the same folder you put the main chunk of UE4SS) and look for “bUseUObjectArrayCache”. Try changing the field next to that to “false” if it’s set as true. Hope this helps
Edit cause I answered my own question: it’s got to be something with either the ue4ss or the weight gain aspect of the mod since the shape is working dino
yeah, so I have the same problem of the mod not working except dinnosum. ive tried everything posted here so far. Could it be because I’m using the vortex mod loader?