Oh sorry I didn’t phrase that well then, I meant how quickly you can perform a jump or other action once your dive touches the floor and finishes. With the endlag, once you touch the ground, you just lay there in the dive state for 0.1 seconds before being able to move or anything; whereas before, the dive ended upon touching the floor instantly.
I also prefer more commitment with your jumps, so a definitely agree with you there!
Interesting, also the Ko’d enemies blocking visibility for important stuff never occurred to me, I’m glad you caught on to that cause it probably would’ve taken me a long while before I noticed that.
while horsing around a bit with the latest version i experienced a (admittedly very minor and unimportant (but i felt it only right to mention)) glitch where sometimes the flashing red after getting hit leaves you red for a while after recovering instead of going back to normal. again SUPER unimportant but it is somethin i noticed
Ah gotcha, I was the one getting confused then. >w>
But yeah like you said it’d probably be best to leave the endlag and see how it does, I want the dive to have a little bit of vulnerability so this does the job for now.