BloatLand - A Wario-like WG Inflation Platformer (0.1.0)

Yeah for sure, I agree with that, better to just do it right and not have to worry about it anymore. I’ll look into that method too, but my idea was just putting another collision inside the main collision that can only detect the world, and letting it do it’s thing when it’s colliding (Since in any normal instance, nothing should be able to collide with this special collision shape).

I’ll definitely look into it and see if I can figure anything out!!

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