BloatLand - A WarioLand Inspired WG Inflation Platformer (0.1.51)

Hey yall, I’m back, haven’t died yet! >w>
I was serious when I said I probably wouldn’t get much done last month, so I don’t have much of a progress report this time.

As someone suggested, I slightly increase the speed of walking, jumping, rushing, etc. I also threw in a quick run mechanic, and although it’s fun to run through the old levels, I’m a little skeptical of this addition. There’s a possibility I’ll remove it, but regardless of if I do or not, I’m going to try to design levels better and rely on the run mechanic as little as possible.

That’s it for December, as for the past two days, I began work on the new Autumn level. A good chunk of time was just me zoning out and figuring the level layout in my head, but I think I’m getting somewhere with it. Considering how spacious I made the previous levels, I’m trying to downsize this one a little bit. I just hope I am not over-correcting and making the level too cramped.

So I don’t know if I’ve said this already, but my hope is to have a sort of demo put together and out by the middle of March, since around that time would be the one-year mark of when game development for Bloatland began. I’ve got a big ol’ list of things I’m going to start chipping away at these next three months. I don’t know if this goal is overambitious, but I feel like it’s a good thing to aim towards, since Bloatland has been in this early stage for a really long time now.

Anyways, that’s that, hope you all had a great New Years and holidays. I’m personally feeling really good about this year, and I’m hoping I can accomplish a lot in 2026.

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Random suggestion for when the game is in a much more complete state, or whenever your comfortable, but maybe there could be some type of sandbox where we could make our own levels and stuff?

As cool as that would be, I don’t think it’ll end up happening. A sandbox level creator isn’t really something I planned on putting into the game, and there is just way too much on my plate for this project that have a much higher priority.

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Made a little more progress this week. I think I got the main section of the level laid out, all I got left is to figure something out for the offshoot areas. I also got two pretty big environmental mechanics implemented, they’re both basically just moving platforms, but I think it adds a lot to the new level.

I am seeing that we’re almost halfway through January and I’m worrying a little lmao. I didn’t think laying out a level would take this long, but I guess when you actually sit down and think really hard about every little aspect of your level design, that’s how it’s gonna be.

I’m hoping to have a build out by the end of January at the latest, but honestly I was hoping to have it out sooner. I’ve still got a ton to do, and I’m just hoping that three months is enough time to get it all done. >~>

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Hey, no worries! A delayed game is eventually good, a rushed game is bad forever.

Not sure if a “worth the weight” joke is too cliche for this forum, but I’m sure the game will be worth it. Take your time and don’t burn yourself out, we’ll be here whenever you’re ready.

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ooooo end of january? exciting!!!