So i got a little brainbug for a clicker game i needed to get out of my system.
Enjoy this barely a game piece of work.
Made in 5 days, might update later with positive reception/constructive critisism.
click the button to keep the fullness high and there’ll be some expanding happening.
At first, I thought this game would be like Chub Chomp Chill, except it’s not (I guess it’s the style of the characters that made me think of that, haha). The weight will only go up when the fullness goes above 80% and not if the fullness goes above 0%. It feels so strange that the character will slim down if they’re not painfully full.
Also, hey a fellow Godot Engine user!
If you’re planning to export without the console, make sure to uncheck “Export with Debug” when you’re exporting the project!