Bulkshot Roulette - Progress updates [05/21/25]

Progress update - [10/15/24] - 3:30AM


Hammered out the majority of the items, completely rebuilt the game code from the ground up which removed a ton of bugs and other wonky things so here’s the current changes!

Audio

  • Added a few sounds for growth, currently there’s 3 different growth sounds that can play which also randomly changes pitch to add more variety

  • Gun now has audio for good and bad darts as well as a few generic ambient sounds added for background sound


Visuals

I’m still trying to figure out a good feel for the games visuals, so for this progress update I decided to try out a more science feeling room since this game is supposed to aim closer to sci-fi. I’ll likely change them more as I get things finished up for release.

  • Added settings screen

  • Added a bit more detail to titlescreen

  • Removed most dev textures (will improve them later on!)

  • Changed gun colors and other things

  • Added some people walking around in the background (for now, I just thought it looked neat)

  • Began working on models for items

New Titlescreen

Titlescreen settings preview

SettingsOpt

In-Game


Items (most animations will be changed later on)

  • Added Snackie-Peekee
    SnackieOpt

  • Added Drunk Message Idea by Screwthis!
    For efficiency sake, this one is just a remote with a tv for now, the item function will stay the same but it’s visual may change later on.
    DrunkmsgOpt

  • Added Weight Deposit
    WDepoOpt


Other

  • Completely overhauled the growth system to it’s final version!

  • Now collaborating with a 3D modeler on character models, More on that at some point!

  • Added an option to choose between Human or Anthro characters

  • Added a preference between Weight gain & Inflation, Weight gain is default

  • Added temporary mode selection screen (All but Classic are disabled for now)

  • Tweaked the visuals a bit


I think that’s about all I have to update for now, if there’s something I forgot, It’ll be in the next progress update, here’s what’s next (The ‘*’ beside something means it’s priority):

Next up

  • Add remaining items (3 remaining)*

  • Music (a few more sfx too)

  • Post processing

  • Begin work on Game Modes*

  • Make final item models

  • Scoreboard functionality (Was removed before this update due to overhauling)*

  • Redo growth animations (Growth system finished!)*

  • Ammo types


The list grows shorter! I aim to have about half this list finished by next week, I have a decent chunk of time off the remainder of this week!

Suggestions and Feedback is appreciated! Have a great night/day!

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