Small Progress update - [10/17/24] - 4:56AM
General
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Added the following items: Lipo-Shield, Flashy Attire, Fruit bowl (Item idea by Screwthis)
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Finalized turn mechanic & Applied timer functionality
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Fixed a handful of bugs
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Finished Initial score/size board set up
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Fixed lighting and some Post processing issues
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Changed mode select screen
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Added Opponent items and their ability to use them.
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Added an secret item somewhere
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Fixed issues with Meal being applied before it was supposed to be
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Increased player animations from 5 to 8
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Issue or feature?: Getting too big (About 7th size stage makes it impossible to use items)
Other
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Opponent growth mechanic has been implemented
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Overhauled player growth animations
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Added & Redid Game over screen along with winning screen (no animations yet)
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Added an all time stats that will keep track of: Items used, Darts fired, Shots drank, Sizes gained, Money earned, Games played, Loses, Wins
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Added Money for each action done in a game, if you win, it goes to your stats at the main menu.
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Began creating temporary animations for the Opponent
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Added a mute music animation
Audio
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Added 2 songs to the game
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Added a bunch more sfx for item use, dart gun handling, shooting, clock, hover, etc
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Connected Audio settings to game audio tracks
Modes
- Added new gamemode: Shots (Plus work in progress intro scene for it)
Shots mode description: “Take shots instead of darts, some will make you grow, others wont. After every 3 safe shots, you will lose some gained weight. Spin the table to shuffle the drinks. A couple items will be accessible to you to tip the odds in your favour.”
Up Next
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Finish Shots game mode
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Get character models
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Add more textures
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Implement remaining Dart types for classic mode
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Work on Barebones mode & Custom (custom wont be on release to cut on time)
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More music
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Classic mode intro
Any ideas for the game or items ideas feel free to let me know! I’m off to catch some z’s for a bit