Bulkshot Roulette - Progress updates [05/21/25]

Progress Update - [10/25/24] - 4:30AM


General

  • Updated Title Screen

TitleOpt

  • Finished item mechanics

  • Overhauled dart system and code making it a far smoother experience to work with

  • Fixed any major camera issues

  • Fixed player shooting issues

  • Readded and improved Sizeboard system to work efficiently.

    • Points and Effects are now separate
  • Added TEMP Visual Opponent growth stages 1-7 (No images available yet)

  • Added popping ending, begun working on animation for it (Off by default, Inflation mode only)

  • Dramatically improved dialogue system

  • Exit Door returns to title screen

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Dart Types

  • Added new dart types:
    • Feeding darts (+3 Meal stacks, each lasting 3 turns before converting to fat)
    • Leech darts (Removes 1 fat from target, adds it to other person)
    • Ultra-Gain darts (Target gains +2 Fat instead of +1)
    • Burn (Slims the target by one increment of fat)
    • Gurgle (Inflates the target by one increment of bloat that lasts 3 turns.)
    • Double-Trouble (+2 Fat and +2 Meal to the target)

DartOpt


Items

  • F(at)ire Sale (WG mode only, Items that cost 2 fat are reduced to 1, but you gain x2 Fat)

  • Blueberry (Inflation mode only, +1 Fat every turn for the rest of the game, items that cost 2 Fat are reduced to 1)

BerryOpt BerryAltOpt

  • Disallowance (Prevents the target from using items for 1 turn)

DissallowOpt

  • Cutoff (Skips the targets next turn)

Other

  • Began creating assets for the games background (Stuff with a * are still in works):

    • Vents
    • Wires
    • Pipes
    • Radio
    • Poster1, Poster2
    • Roulette Table*
    • Shots Table*
    • TV
    • VHS Player (From titlescreen & Roulette)
  • Created Item models for (Stuff with a * are still in works):

    • Bloat Beer
    • Supercharger
    • Darts (Done but will be redone sleeker later on)
    • Istanok CRC (Dart gun)*
    • Shot glasses
    • Lipo Shield
    • Snackie
    • Disallowance

Up Next

  • Improve previous mechanics code

  • Create and/or improve the intro & Gameover Animations

    • WG Game over
    • Inflation Game over
    • WG Win
    • Inflation Win
    • inflation Game over popping (Non-gore)
  • Finish making the remaining darts work

  • Make more models

  • Finish Shots game mode

  • Overhaul Visual appearance

  • Models for player and Opponent

  • Add Barebones Mode


That’s about all for this progress update! All the items that will be in the game on release are implemented, dart types are near finished and I’ve been steamrolling through making models.

Once I’m finished everything in the Up Next section, I’m going to go hard on visuals, Animation, Post processing, textures, shading and tweaking until I have something that will probably look a lot better than it’s current state.

After that, It’s off to testing then once I fix the majority of any bugs that snuck through, It’ll be released here and on itch.io! (At no cost obviously)

Feedback is welcome and appreciated! If I forgot anything I’ll put it on the next progress update!

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