Small progress update [4/22/25] - 5:25AM
(Version 0.64.9a)
Changes and Fixes
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Improved and Finished all item animations for release.
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Rebuilt logic from the ground up.
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Finished core gameplay loop: Start > Win 3 times > Third win shows you winning information > Sends data to scoreboard.
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Reanimated and Improvement growth stages for both player and opponent.
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Improved timing between actions.
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Adjusted games ambiance.
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Rebuilt roulette environment.
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Improved camera functions
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Itemless mode finished
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Implemented settings for TAA, Shadow Quality and Glow.
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Relocated and changed how In-Game Scoreboard functions and Overlay.
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Changed Berry items behaviour, disabling blueberry in settings just disables skin color changing to blue but behaves the same.
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Cut off and Fire Sale removed.
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Created an Achievements (Currently doesnt save between launches)
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Changed the titlescreen a bit more too, Processing not final though. (no gif because it wouldn’t let me upload one
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Models
- Created and finished model for roulette table (minus decals)
< Animated roulette tables functions. - New gun model for the gun
<Changed animation for Snackie to display show next dart on a screen on the gun
Achievements
- [Hooray!] - “Win your first game”
- [You aren’t leaving] - “Lose the game”
- [Is it jammed?] - “Encounter 5 blank shots in a row”
- [Feeling full] - “Gain 5 growth stages”
- [Playing it risky] - “Stay at growth stage 5 for an entire round”
- [Professional Gainer] - “Earn $100,000 in one game”
- [YOINK!] - “Steal an item”
- [Gainlabs Employee] - No description
Remaining:
- Overhaul special dart types and function
- Rebuild in-game scoreboard
- Finish win screen and loss screen animations
- Debugging (May need others to playtest at some point)
Thanks a ton for the support on this project so far, even though I’ve been radio silent often! More updates soon take care!