Bulkshot Roulette - Progress updates [05/21/25]

Short progress update [5/15/25] - 5:35AM:
(Version 0.68.3a)


Nearly finished room new design, just needs a few lighting tweaks and textures. Leaning towards a brighter feel instead since It already felt lab esque.

Doesn’t include the filter I had on the game previously, I might keep basic visuals or look into improving the previous dithering effects either before or after release though.


Changes and Fixes

  • Tied in the Win and Lose Screens, not entirely finished them, still going to add more decals and improve lighting and add the character growing on the loss screen as the shutters close. Ending one was lost so I made a short temp loss ending screen.

When winning a game:
win_unfinished_a

When losing a game:
lose_unfinished_a

  • Changed TV positions and made effects more apparent.

  • Fixed some bugs I was having with general loading.

  • Added a loading screen to give the game more time potentially for lower end pcs. Utilizes decal textures file for loading screens backgrounds but I’ll try to make proper ones at some point.

Loading:
loading_a

  • Improved some timing issues

  • Tweaked AI logic to make it a bit harder

  • Reworked lives and how they work

  • Reanimated growth stages to give them some more “spillage” vibes

  • Added dynamic weight to make WG feel weighty and Inflation mode feel lighter, higher weight value will make the assets drop down a bit more with each stage, lower will make them pull upward a bit.

  • added “clothing” which rips around stage 6, for now they just magically materialize back onto your body when shrinking down to stage 5.

  • 25-30 additional minor tweaks and bugfixes that are more just boring things.

  • Adjusted behaviour of supercharger.

  • Removed 1 unmentioned item


I’ll probably set up somewhere to get feedback during playtesting and release for the game. If I don’t have something set up by release, anyone is welcome to dm me bugs and suggestions, or post them here or on discord, no estimated date on playtest phase just yet.

Thanks! Have a great night! :slight_smile:

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