pedro what are you doing big dog
Thanks! ^^ Honestly, I was just sharing a few random ideas that I thought might be helpful for the game
Completly understandable. If the main focus on the game that Nerds intend to be is Vore, at some point, then it should have include Vore in the main story.
Regardless my own opinion, i stand my point in how Nerds should do with the game. Just what he want it to be. If people doesnât like it then they always have the option to not play it.
I donât even know how difficult it must be to have to decide whether to continue down the path you initially set for yourself or to please the people who are criticizing the game you make.
I hope Nerds find the way to make it just how HE will like it to be and feels comfortable to him.
Absolutely, I think youâre right about that.
It must be an incredibly difficult task for the entire development team. Balancing their own creative vision with all the different opinions and expectations from the community canât be easy.
For my part, I genuinely hope that Nerds, Humble, Clinko, and everyone else involved in developing this wonderful game are able to create the game they truly want to makeâthe one they can be proud of and feel genuinely satisfied with. I have a great deal of respect for this team. Theyâre all incredibly talented and passionate people, and I have no doubt theyâll continue building and shaping Cause For Concern into something truly special.
Above all, I hope they end up creating a game that makes them proud of their work while also giving players an experience theyâll genuinely enjoy and remember. I have complete confidence in the team, and Iâm excited to see where their vision takes Cause For Concern in the future.
The moments between Peter and Mina are pure gold, man. Theyâre so unbelievably wholesome that theyâre going to give me diabetes
Mina and Petar are completely adorable together, agreed.
I did have a question though about the levels. Are we ever going to get an obstacle that Mina has to take care of? Since sheâs required on every run, Iâm just kind of surprised we havenât had any stage side areas that require Mina to open. Like fixing a bridge to get to a chest or something like that. Were there any plans to have stuff like that for Mina or would it complicate cutscenes?
The funniest one so far is him joking about her having a thought.
If you canât banter with your best friend, are you even friends?
I dunno. The fact that Mina is required to be on the team means that any obstacle that would require her presence wouldnât really be an obstacle, just a short cutscene before progression resumes. So a cracked wall in the way wouldnât pose much difference from just an open path, just a brief delay.
All the character-required side paths work as optional rewards because you have the potential to not be able to get them in that specific run. At least, thatâs how I see it.
You see, I actually agree. I was thinking itâd be difficult as certain cutscenes only play when a specific two characters would be there, meaning that if Mina could break open a pathway, but you needed Luci instead of Sami, then youâd make it to the area, then nothing would happen, making players potentially think thereâs nothing there.
My question was moreso to the idea that Mina is a blacksmith, so I figured we might have something for her to fix mid level or something to continue. I agree that it would basically be âhold forward with extra stepsâ since sheâs required on every mission, but honestly, it might be cool to have her fix something in town or improve the teamâs weapons and armor in a sidequest.
Blacksmithing is just the first skill I upgrade to max in any game that has it, so it makes me happy that jolly cute girl with big hammer is a blacksmith. XD
Fair enough! And I do agree that itâd be nice to give Mina something to do with her blacksmithing skills, gives her a greater role than just âthe muscleâ.
Actually this all reminds me, I gotta ask, is Mina conceptually based off of Pippi Longstocking (Aa in, absurdly strong redhead)? Or is it just kind of a coincidence?
If we are already on the topic of inspiration:
Petar reminds me of Jiaoqiu from Honkai Star Rail. Both can cook and have their eyes closed most of the time.
If Petar is inspired by Jiaoqiu in some things is a question that I had since the game released.
Nobody: How do you prefer Nerds adds more giant bellies to his games? With vore content or non-vore stuffing content only?
Me:

In all seriousness, i love the game so far and canât wait to see what happens next. Make the game that you want to make cause theyâve all been great.
i wish they soft vored petar or something with petar, like keeping him safe i think that would be cute, i wish i coukd sleep ontop the belly or inside
To be honest, Cause for Concern is probably one of my more favorite vore/weight gain titles for RPG games especially since iâm a bit of a fan of vore myself.
Any updates on the 2.05 that lets you make the recipes on the 3rd page?


