Chub, Chomp, Chill: Simple Virtual Fatty (Version 0.2 Out Now!)

UPDATE 4/3/21
VERSION 0.2 Now Available to Download!
Chub, Chomp, Chill by SolitaryScribbles (itch.io)

Hi there, everyone!
I’ve been working on this game for a few months now. It still has a ways to go, but I think it’s finally far enough along for me to start showing it off.

Chub, Chomp, Chill is a simple little sim game where you customize your own cute character and fatten them up the way you like. Interact with your character in different fun ways and watch them plump up as the days go by. I’ve kinda been thinking of it as Tamagotchi combined with Tomodachi Life. But simpler. Also with fatties.
You can see a bit of an overview trailer here: https://twitter.com/SolitaryScribs/status/1363927407586123777?s=20

You’re currently able to do the following things:

  • Customize your character. Including skin tone, face, hair, clothing, and initial body type. Make an OC, a waifu, whatever! It’s up to you.
  • Choose from 4 different personalities: Outgoing, Soft-Spoken, Bitchy, and Chill. As well as choose whether they are into gaining weight or not.
  • Feed them and fatten them up (of course). Some foods even have special buffs that fatten up a particular part of the body more, like the belly or butt. The more they eat, the more they level up, the more they can consume before feeling full.
  • Have fun flavor conversations with them. The type of personality you assign to them dictates what kind of conversations you have. Their disposition towards gaining weight affects conversations as well.
  • Give them head pats and tummy rubs to gain more happiness points so you can buy more food (this particular aspect is still a bit finicky).
  • Change the room wallpaper to something that better suits your fatty’s personality.
  • Allow them to free roam and walk around the room, jiggling about as they do so.

I don’t want this to become a super complex game. This is only the second thing I’ve ever made in Unity, so I’m still learning a ton as I make this. As of right now, the things I really want to focus on are:

  • Adding more customization options.
  • Adding more conversations (these take a really long time).
  • Fixing bugs and whatnot.
  • Maybe adding some super simple minigames. Or some idle activities they do when free roaming.

**

UPDATE: 3/1/21

The first alpha build is now available to download!

UPDATE: 4/3/21

VERSION 0.2 is now available to download!
Chub, Chomp, Chill by SolitaryScribbles (itch.io)

93 Likes

sign me up, i love tomodaichi life

The screenshots don’t do it justice. Seriously, check out the trailer in SolitaryScribbles’ link, y’all!

Very excited by this one!

Saw this on twitter, gotta say, I’m excited to try it~!

Definitely lookin’ forward to this.

customization is cool and difficult (I don’t know exactly), when you are given a choice in the game it is always good and character customization is undoubtedly impressive, I hope there will be a lot of things to customize ALL, because the choice in the game is great, as I think.

Looks great! Nothing wrong with simple. What program did you create this with?

just tried it and i love it hope it gets better also for the non demo version when it gets that point i hope that the drops for when winning a battle increases

I too, am excited for this project! Looking forward to the demo.

I really like the concept can’t wait to try it!

Really loved the trailer! I’m not sure if this is in the game but maybe the character could get winded if they’ve gained a lot of weight and are walking around the room?

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this looks very very promising :eyes: were you considering making little events where your characters interact with each other based on personality (and maybe weight)? or is that outside the scope of what you wanted to do?

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Oh thank you! Glad you like the trailer :>

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That’s a pretty good idea! I’ll see if I can add that in.

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At the moment, it’s just one character per save file. So fatties can’t really interact with each other. That’s a bit bigger than I think I can handle at the moment, though that’s definitely something I’d love to implement if I could.

3 Likes

Thank you! I’ve been using Blender for modeling and Unity for game design/coding.

This looks like a great game for mobile, will it launch for android? and what is the forecast for the game’s launch? I liked the trailer and I was super excited to play!

Funny that you ask that. This project did actually start out solely as an mobile game that was played in exclusively portrait mode. Heck I have an old Android build on my phone right now.

I only recently converted everything over to 16:9 and put more focus on playing on PC so it could reach a wider audience. I wasn’t sure how things would fly if I introduced this as a game that you could only play on your phone. I’m not sure how most feel about playing a fatty game on their phone, heh.
But to answer your question, if the interest is there to put it on mobile, I can most certainly try. A decent chunk of the framework for touch input is already there aside from camera controls. So possibly once a pc version gets put out, depending on the feedback on that, I can start working on a mobile version if the public interest is there.

6 Likes

I mean there seems to be a pretty large amount of people who would play a mobile fatty game, given the fact that the link I posted to this Android game I discovered 2 years ago got almost 2000 clicks- A small game on Google Play (FitFatFight)

Although I do like how the game will be on PC, that works just fine for me :smiley:

1 Like

oh you mean fatfitfat?

1 Like