1,000,000 is the goal to move out of the warehouse, and honestly the fastest way to do that is to wait and soak points until whales are on the grocery shop and then dumb as much as you can into them, then make sure your character has a 3000+ stomach capacity to actually eat them. They can do work rapidly fast
That’s basically what I do but I have vending machines in between to fill in the gaps, about at 840,000, pretty close.
Is there a goal past the outside? Seems pretty impossible to get bigger from here.
One of the posts above shows there are, but I have no idea what the threshold is needed in order to get to that size or how much time/grind is needed to get there, but “several thousand of whales” was used to get there and they were level 95 so… Yeah
You have to hit the cap (125m wobbs). It took a while, I just left the game running in the background all day/night mining happiness points like bitcoin and bought a crapton of whales when they showed up, dumped points mostly into cpacity and happiness. Also utilize the buffs.I don’t know how many whales it took total but I want to say 7-10k. Without whales, I think it would take forever.
If I can make myself Niko from OneShot, I’ll give you a standing pat
Putting levels into happiness points just doesn’t feel good. Like since its a flat rate for every point you put in it eventually just stops making much of a difference. I would either increase the amount gained at certain intervals or give the player morr options for buffing them by doing things.
Dapk_Macmep, just for clarification, you meant “If I can make Niko’s outfit,” right?
a character is generally desirable, but a costume would also be satisfactory.
I hope so, because…
hmm, I played the original game for a long time and it seemed to me that he was somewhat older, I did not check the information regarding Niko and remembered him only thanks to the memes that began to appear recently in my recommended ones
THE PATTY VAULT!!! Straight to the thighs lmao
Made it to the final stage.
Holy hell, that would’ve been impossible without an autoclicker.
Hey Is there a way to run this on mobile with some sort of app because my pc broke and I now can’t afford to buy a new one lol.
Not officially.
A mobile port is a stretch goal on the patreon though, so maybe in the future.
question, the game in a future update will be for mobile devices, that is, android or iphone?
I have an issue with the game, idk why but out of nowhere when I start the game it has a lot of lag, even in the start menu, I tried lowering the graphics to the lowest possible but it didn’t worked, my character is lvl 34 and it has around 5300 wobs and I’m not sure if that’s the issue, my pc is pretty good and being honest this game should not be too much for any pc even if it’s a potato so I think there’s a bug somewhere
Have you lowered the resolution? That always fixes graphics issues the quickest.
This is, assuming it’s a graphics issue, which really should be the only thing causing lag, besides the small freeze the shop makes when it restocks.
Personally I could only see it coming to android.
- It’s much more difficult to get an app approved on apple’s app store.
- Even if the game doesn’t get approved on google’s playstore the app file can easily be sent and downloaded natively.
Hi again
So, uh… you might think that I’m playing the game wrong, and to that I say you’re probably most likely absolutely right, but I think my fridge that currently contains 223,443 items is starting to make the game (or my computer, I don’t have an SSD) noticeably slower.
When I click to enter a room, the loading screen with the spinning donut freezes for 6 seconds and then the game freezes in the first frame inside the room for another full 25 seconds. I wasn’t sure if it was always like that so I tried loading a fresh new save and was shocked to see that it’s nearly instant to load.
I find this really funny for some reason. I wonder at what point my computer will just give up entirely or if that can happen at all
Is hidding stuff here all the time suspicious in any way? I just don't want to take too much space. This is just ideas again
Just to throw out ideas here, how much of a possibility would it be to have a lil character of our own to control and visit our tenants and walk around and stare up at the massive creature that once was an anime character reference, asking ourselves “what have I done” and then immediately think “totally worth it”?
Bring the “apartment god/landlord” back to the material world, if you will.
I know that that is a little farfetched, because collision, player movement, mobile port, etc etc, all the things that come with letting the player control a character in 3D space, BUT the essence in this idea is more of a free cam than anything else.
As I said, i kinda miss the ability to “look up” from the perspective a normal height tenant would have and otherwise just play with perspectives to get that sense of scale. That would be fun, I think. Imagine walking in some kind of catwalk close to the ceiling of the warehouse with the view of a bouncy ocean below. Or imagine standing really close to them at ground level in the 3rd area.
I was also thinking of making the tenant collidable so they don’t phase through each other but it’s possible to have them occupy the entire room so… that wouldn’t work out. I’m not yet willing to sacrifice bursting out of the room’s walls for that. So many problems that come up.
I also want to personally apologize to Scribbles for thrashing the game’s camera so much. I really don’t mean to.
And for furniture just a little bed in the corner is more than enough to me, doesnt even need collision