You could also use 7zip as an alternative, it supports more file types and is actually completely free (yes winrar works just fine without paying but it does still constantly want you to pay). As an added bonus, 7zip is actually faster at zipping and unzipping files than Windows’ built in tool is.
that’s not a bad idea! I’ll consider doing that in addition to my winrar archives. I don’t use 7-zip personally, but if it means ease of access for you guys I’m always down.
I haven’t played the demo yet, but just a question, will the characters get to blob size in the future like in coven of calahree?
I have character portraits that go up to some pretty big sizes, but I don’t have anything planned for blob sizes outside of one special secret ending.
I’m a little confused on how the day/night transition gets triggered. Is it automatic, or is it something I need to do?
Hi,
Will this game be posted on steam? I would really like to buy it.
Hey, I’m sorry about that. When I wrote out everything for the previous update, I hadn’t taken into account things that I’d programmed into the game vs things that I’d actually worked out how to do. The Day and Night system was programmed in, but wasn’t implemented until this most recent update in September. That’ll be coming to the demo version this month
In a perfect world, yes! It should also be available on itch.io when it’s ready to come out of the oven.
Sorry to necropost a bit, but it turns out that this game is still being worked on! Bobo just posted an update about custom sprites thay they made for the game on Deviantart.
It is still being worked on! I’ve spent the past few months squashing bugs, updating graphics, and making custom assets. I’m planning on updating this post when I have a new workable demo.
Hey umm the game file is not on Mega file anymore they deleted it…Yeah here is what they said…
The file you are trying to download is no longer available
This could be due to the following reasons:
The file has been removed as it violated our Terms of Service.
Invalid URL - the link you are trying to access does not exist.
The file has been deleted by the user.
As I said in the previous comment, the demo isn’t available at the moment. There were over 300+ bugs in that version of the game that have been squashed since then! I’m working on getting a demo out based on the current build, but I don’t think it’s quite up to par yet.
I’ve gone ahead and updated the main post to have a link to the most recent update page, as per my patreon. Once I get a demo up and ready, I’ll have something more substantial for y’all here to play around with.
Oh sorry I didn’t mean to annoy you I didn’t know that…
No harm no foul, friend. I should have a demo out near the end of June
Thanks man and I can wait for the demo…
Given the depth of this update, I’ve decided to move the version number up like some sort of Mayan Calendar of Doom. Once the SPECIAL menu is back and the questlines can resume, that version will be 9.4. And then, moving into the endings will be 9.5.
Personally, I’m going to feel really silly if I get to a point where this game’s version reads 0.10.0 instead of 1.0.0.
Luckily, things seem to be on track to have this game out by the end of the year. Let’s keep our fingers crossed and move into the breakdown of this update.
Version 0.9.3.0
Will I need to start a new game?
No, you should not have to start a new game. However, if you choose to continue an old save file, please start a new day by sleeping as soon as possible.
Are there any bugs that I should worry about?
Margot talks about giving you a blueberry frappe. Don’t believe her, she’s lying.
The Ask Menu Returns!
When I first envisioned this game, it was much more rooted in the commonality of the characters. I wanted to make Cicada Springs feel like a small town, and that the player could get all of the information they needed about a character from her neighbors.
This is an enormous jump forward, with over 200 lines of dialogue added over the five main characters, Alex, Charlie, Clover, and Margot.
- “Ask” responses are now dependent on a variable decided at the beginning of every New Day., with each character having commentary that differs depending on which value is selected.
- You can now ask characters about other characters. They will either make a comment that lays the groundwork for their relationship/storyline, tell you their likes or dislikes, or make a comment about their weight!
- Characters have differing dialogues at different weight stages, corresponding with their own personal storylines.
Alex probably has the most dialogue added. She has a lot to say about her backstory with Clover, as well as illustrating how much she wants to be friends with Charlie and Margot. Plus maybe a few less-than-heterosexual comments about Kendra.
Charlie is the most helpful character when it comes to the fattening parts of this game. She has a chance of just telling you all of a character’s likes and dislikes. But you’ll find that the heavier she gets, the less helpful fattening others she becomes.
Clover is the exact opposite, having the least amount of new dialogue added. However, once questlines are implemented, she’ll have the most variety of diverging responses. More to come with her!
Kendra can help her open up though! She’s the only one who’ll tell you anything about Clover, really, which will come in handy down the line, trust me! She’s also the most sexually forward character at higher weights, so enjoy her while she’s useful!
Margot doesn’t like to gossip, but she’s the most helpful character in regards to finding out when and where characters work. Plus, I feel like she always comes across as kind of cardboard in these updates, so I tried to make it clear that I think she’s kind of a doof like everyone else.
Bugs / Glitches
Made a small tileset adjustment to the Broken Stool where the microwave came in under the countertop.
Corrected portrait sequencing with Margot and Charlie gift-giving in two instances.
What’s Next?
Questlines, absolutely.
I want that SPECIAL menu back up and running asap, and I’m very excited to be able to delve into some of these plotlines again. I’m not sure yet if I’ll tackle it character-by-character or depth-by-depth.
The questlines that are upcoming will literally be the last thing that I need to do before working on endings. There will be a period of adjustment and balance for stats as I take things out of beta, but the light at the end of the tunnel is getting nearer, friends.
I’ve gone ahead and updated the main link with the updated patreon post. My earlier projects for a demo in June weren’t on point, but now that the Ask menus have returned, I should be able to whip up something in the coming month.
At long last, the questlines have returned to us in full force! Every character except for Kendra (who only has a “stage two” quest) now has a recurring interaction that can be accessed weekly throughout the games. Further below is a detailed description of where these interactions are located, and how they may be accessed.
In addition to major “visible” changes, there have been a lot of “invisible” changes made as well. Both of these topics are equally important to this update, and the change in organization is too significant not to mention. For those who simply want to go to the download page, you may wish to scroll to the bottom of this post.
This is a rather large update, so let’s get to the good stuff.
Gameplay Changes
Rather than be on a scale of 10 and 20 respectively, Friendship and Weight meters have been raised to 20 and 40 respectively. This was going to have to happen sooner rather than later. As friendship and the quest counters become more important in guiding a character’s story, this count should prove juuust challenging enough to be novel rather than taxing.
However, this is heavily reliant on feedback from players and bugtesters. If you should feel that these numbers are too high, please feel free to shoot me a message over in the Community tab of Patreon, or on my discord channel.
- tl;dr, Friendship and Weight weight bars are now twice as hard to fill up.
QOL Changes
I’ve changed the theme music. I want this to have a much more mellow feel to it, since unlocking all of the endings are going to take some time and replay value. These have been sourced from copywrite free sites. Unfortunately, I forgot to add them to the stereo system in the player’s apartment, but that’s a relatively minor fix that can be patched in later.
In addition, all 500+ instances of weight being a factor in portrait display have been converted to less than 20 switches. This should greatly reduce the amount of “flickering” between sizes that some characters do, as now all measurements should be uniform and are decided through a Common Event.
Margot’s Blueberry Frappe drink is no longer bugged and should be fully giftable to other characters. More details below.
The monkey in sunglasses in the developer’s room can now change friendship amounts, while Bobo behind the counter changes weights. This should be very useful in any bugtesting.
- tl;dr, New music, sprites shouldn’t lag as much or flicker between weights, the blueberry frappe exists, there’s a monkey in the developer’s room and you should talk to him.
The [SPECIAL] Menu
This is the menu that will be used to access the sorts of decisions that will impact where the characters end up after the thirty day mark. For now, the special questlines are simple, but will get more complex in future updates.
Each character, except for Kendra, has a recurring weekly quest that you can activate after having met a modest 3 points in friendship. Certain personality traits and career options will unlock them earlier, as 3 will unlikely be the minimum requirement moving forward. For now, here is where they may be accessed:
- Alex will be available to study in the Bean Machine on Sundays in the evening. Her quest will take the remainder of the day, effectively costing you one evening. However, this will increase weight and friendship points.
- On Tuesday mornings, only in Cutie Pie’s, Charlie will ask you to buy her something from the Bobo’s cart. This will act as an extra gift on top of whatever else you may want to give her that evening, and does not trigger her “at work” rejection. This was done to mitigate the challenge of Charlie’s picky eating habits and the scaled weight values.
- On Wednesday mornings at the Bean Machine, Clover will ask if you have a Breakfast Plate on hand. Should you, this will act as a similar “extra” gift and will stack with your normal offering.
- On Saturday nights, Margot will give you a free Blueberry Muffin Frappe. This is among the highest calorie drink in the game, and will bump characters up halfway to a new weight stage. As of right now, only a select few will drink it. But after a minor tweak, this will be an item that all characters will consume.
Notable Bug Fixes
- There was a significant bug that caused the friendship meter not to rise past a certain point. This was found and addressed in the adjustment of friendship values.
- There were minor inconsistencies with the Mocha Frappe, Cheeseburger, and Breakfast Plate items, registering as giving players the wrong items. This has been fixed.
- Four instances of Alex mistaking Margot (at her huge size) for Charlie have been fixed.
As an added bonus, we now have a playable demo! The main post has been updated with that link in mind, but for those who are scrolling all the way down here first, allow me to point you in the right direction!
I would say that we’re FINALLY close to being finished. The story-driven quests (as in, the non-recurring ones) are the last thing that needs to be done before I can start putting in epilogues. The light at the end of the tunnel grows ever nearer!
So far, this demo was pretty good! Each character has some good background to them. I can’t wait for what else you add to this game.
Glad to hear you liked it!
I do hope that there be more days in the game to continue growing (both friendship and weight) with the characters in the next update. Otherwise, we got another solid game.