Fellow Weight Gamers!
Okay, so I’m not super awesome at programming, and I can’t draw. I can write okay though, and this contest was a good chance to put a game together.
It’s my first game. It’s not super complex and pretty linear for the most part, but there is a plot, fetish-driven as it is, with sex and fats.
And cum inflation. Because it’s fun.
So, I present to you Cumm Labs Inc!
"With the power of science, Cumm Labs Inc has decided to explore one of the world’s more niche kinks: Sex and Weight Gain. What if you could pair the two together, quite literally? Here at Cumm Labs, we’ve decided to find ways to make that happen!
What could possibly go wrong?"
This game contains the following:
- Sex & Masturbation
- Sexual foreplay
- Female-only Weight Gain
- Cum inflation
- Some penis growth
- Testicle/balls growth
- Shredded Clothing
- A slowly revealed plot
- Crazy amount of Fatness
And a bunch of ornery text, because I love you
There’s also an option to relive (or rather, read the full text again) for the scenes in the game in the first two scene rooms/related to them. On the next demo release, I simplified it to a player item, though.
Like before this is only a demo, with the first 2 of 6 scenes planned, and more plot to be introduced as the story continues.
Play and/or download the game!
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Minor update October 2, 2026: With the recent announcement of TextAdventure no longer hosting adult games, I have removed the old link. HOWEVER, the game is now playable in the browser! I’ve embedded the game on itch, and made the new files downloadable if you’d rather save it to your PC/Mobile and play it from there.
No content updated yet, and I’m still thinking of moving this to Twine. But, let me know what you think, if I should keep to Quest’s browser version or keep moving to Twine..?
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I am open to feedback and criticism! Have fun!
** Updates to follow in the next post.


) resuming writing on this game (along side finishing up Comfy Companion, whatever I have left). Around that time, about every other month, I’m going to start commissioning art to imbed into the game. The other artist I was commissioning for this,