New version is (finally) on itchio.
First, I’d like to note that today is the first anniversary of the game! I started developing exactly one year ago. Looking back, I feel like I’ve done quite a lot. But that’s nowhere near enough and there’s still a lot of stuff to do, so… Yay for another year of development?
The update is pretty much what you could expect from the few updates I made in the past months: the dialog and event systems are operational, and are coming with a small dialog tree for Emma.
This dialog tree will evolve along with the game, as I add new content ad features, or simply when I want to add more branches. Right now, its purpose is mostly to demonstrate what is possible with the current system, tease a couple future features here and there, and get to know Emma a little bit better. I will eventually post a PPT file of the full tree if you want to test it in depth, but for now I’ll let you discover it by yourself. The only guidance I’ll give is that you might want to interact with her a bit if you want her to open up; interact with her once per day for a couple days.
Once you’ve befriended Emma and are able to actually talk to her, you’ll also be able to give her gifts by drag-and-dropping it on her. There are some limitations and rules to how gifts work… For instance, if a NPC receives too many gifts, they will eventually refuse your gifts until the next day. NPCs also have their own tastes, and some gifts will please them more than others. Giving them gifts they like will result in a relationship boost, as well as a calories bonus (let’s say that’s the power of friendship). On the other hand, gifting them something they don’t like will not increase their relation level, and won’t contribute to fattening them up (they’ll just trash your present when you’re looking away).
That’s about it for this update. I also found and fixed a lot of nasty glitches, refactored a bit of code here and there and prepared a bit of content for a future update. Now, let’s talk about the future.
Up until now, except for this update, I have been releasing frequent updates, around once a month with more or less minor features. From now on, I’ll start spacing the updates out a bit more to give me some time to work on the bigger tasks I still have to do. So now, when an update is out, you’ll know it’s a major update. And of course I’ll keep releasing bugfixes here and there.
Now, my first priority will be to finish the sprites. It’s been one whole year and I still don’t even have one full set of finished character sprites, so I want to focus on that. I’ll also start working on clothes.
Another thing I want to do is rework a bit the interactions between you and your character. I’ll improve a bit the current dialogs, bring a bit more variety and somewhat “complete” the currently available personality. I’ll also work on re-implementing the other two personalities that I previously removed, although this might take a bit of time. Still dialog-wise, I’ll keep updating Emma’s dialog tree, adding new branches and events.
A little bit further into the future, I want to add a new NPC. This NPC will help Emma at the grocery store, and will have a very different personality. I also want to make a new area in which you’ll have a chance to see either Emma or the new NPC when they’re not working at the store, as well as new dialog trees and events. One thing I have in mind is the possibility to invite a NPC at your place as well as some kind of “questline” to introduce them to our favourite fetishes and unlock feeder-related events.
I also have to update the customization tools and make a dialogs and events module… I’m going to postpone that a bit. I know what I want this module to look like, and it’s not going to be easy to code. So for now, I’ll just put it on stand-by and focus on the game. The customization tools still work for the current version though, you just can’t make your own events and dialog trees with it.
So that will be the plan for the next few updates. I may also introduce a couple more surprise secondary features here and there. And as always, if you find a bug, report it here and I’ll look into it ASAP!
Finally, thanks to all of you for following my work. Seeing people interested in what I’m working on has really helped me staying motivated for so long. I hope you will keep enjoying it, and I’ll do my best to make this project a decent game.