0.1 is finally out. I sort of dragged my feet getting it out cause OCD’s mean, but I decided to pull the trigger tonight and publish it. I hope everyone enjoys it. The battle system hasn’t been implemented yet but I didn’t wanna spread myself too much.
If you want to help support the game’s development, feel free to support me on Patreon! It’s completely optional and provides no additional benefits, but every little bit does help because I do wanna try making this my full time job one day.
This is extraordinarily impressive, I’ve played a few 3D RPGMaker games before but they’ve never been this extensive. Even for the limited amount of content currently, the amount of cutscenes and camera work is ridiculous, and I loved the moving walls as I was walking. Definitely hooked on the setting and premise too, eagerly awaiting more!
Quick bug find, I did manage to softlock myself after the content ended. Went to the kitchen then couldn’t walk out as Sasha claimed she “couldn’t be scared” then walked back into the kitchen. Maybe Garfield just inspires bravery in her idk.
Oh yeah that’s something I had to work out but I haven’t had the energy to. When I get around to updating the game it’s on the list.
Anyway I appreciate the kind words. I spent a lot of time on this and I’m glad people enjoy it. Hopefully next time I can actually have some weight gain stuff.
Thank you. ^^ I had been meaning to fix that bug but I fell into a productivity pit shortly after releasing this. When I update Dream Diver, I’ll make sure it’s fixed.