Dungeon of the Devourer - 0.7.3

Ah yes, seconds into the game and my enemy is none other than a “fowl plague.”

Time to fight chicken the only way I know how.

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Endings will be in a future update! I want to get 2 big areas/stories per elemental zone then do the finale

Call me a simpleton but, where do we go to throw money at this project?

Oh gosh haha! It’s free! I thought of setting up a kofi or something to accept donations or something!

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Please do so, I am an ardent believer in supporting the development of games.

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I put up donations/ pay what u want in itch! I appreciate your dedication to helping games made :slight_smile:

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New update is in the testing and polish phase! It has many new goodies, such as:

  • Immobile Jill artwork!
  • Game resolution now at 720x1280
  • Brand new zone and puzzles in the forest area
  • A drinking contest minigame!
  • New village of lovely characters to interact with
  • New side quests
  • Intro for the Seal of Wind (dungeon will come later)
  • new burping sfx for each charactes/stage
  • New music
  • and more!

There will be a full patch notes when it’s ready!

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No clue if it’s a bug or not, but I’m unable to use aerate in the room that Mari learns that skill in. What should I do?

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The statue will inflate u again if u lost the status

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Dungeon of the Devourer - Patch 0.3.0 The W I D E Update is now live!

Featuring:
-Jill immobile art by @JijaFat
-New music - Cavern Vibes by @ExplosvShoggoth
-New story content leading up to the Seal of Wind dungeon
-Game resolution now in 1280x720

Check out the patch notes here:

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Somehow I have lost my previous game installation, which means I dont have a save file anymore. Can you provide me with one near the end of the last update? I really dont wanna play through everything again for the new content

Did you download the game? Or playing in browser? If browser, it might be lost with the cache/cookies being cleaned.

If download, copy paste your save data into the new folder, or drag all the files from the new game into the old.

Other than that, you can get to a dev room by clicking her in the corner of the first room of the game.
The dev girl inside will let you skip to current content.

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  • I talked to you (your in-game character) in the Forest Town tavern and offered her some fizzy ale, and the game locked up with the message “Failed to load audio/se/1_weakburp.ogg”. There was an option to retry, but it just fails again, and there’s no way to actually exit the screen (thank goodness for aggressive autosaving). I am playing on web, if that matters.
  • In the room southwest of the caverns, gated by water, there doesn’t seem to be any way to knock that guy’s friend down.
  • When you are fully inflated and eat fattening food, it gives you the sprite and benefits (max hp, regeneration) of being immobile, without giving the immobile status or slowing you down in the overworld. Presumably there’s a “size level” value different from the immobility status, which doesn’t get reset properly.
  • The bouncing distance seems completely inconsistent. It can be 2, 3, or 4 tiles depending on the gaps in your way, and it prefers dumping you into gaps more often than not. I’m actually not sure how or when I got the bouncing ability, so maybe it’s not ready and I’m not supposed to be able to do that yet?

As for actual content, the game is great! I look forward to future updates.

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Thanks for the feed back! The burp thing is definately a bug and will be fixed with a minor patch.

The friend can be knocked down with an ass quake in front of them. I think there’s a bug if you stand on the tile and try it doesn’t work. You have to jump into it.

The water cave isn’t done yet. But it’s there for now.

And bounce actually shouldn’t be unlocked yet! I forgot to delete a dev npc that unlocks stuff for testing xD your feed back is good to know though.

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Yoooo let’s gooooooooo!

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Put out a minor update that fixes a few bugs!

  • Fixed bug that wouldn’t let you use the puffy drink button when immobile
  • Fixed an NPC that infinitely gave out free items
  • Remove some spikes that are annoying in the Spore area
  • Fixed issue with the Puffy Kiss cutscene
  • Fixed missing sound effect in the tavern
  • Removed an NPC that unlocked in development abilities
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how long would you say it’d be until we see bad endings in the game?

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It will be a while, at least a few months if not more. I have a lot of zones and story I want to do before I get to the ending

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Wow, this is extremely impressive, didn’t expect to see such professional work. Keep it up

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Looks great from what I’ve seen so far. I must be missing something with getting past the tutorial dungeon though. I can’t seem to jump across the bridge. Any tips?