I don’t know if something like this has been suggested already, but I had a few thoughts. Firstly the Priestess is very useful, and on the later floors I kind of neglected using her for combat, and just waited for certain characters to get turns to strike the best weak points. I couldn’t tell really if attacking with the wrong person was still effective so I just waited. Which got me thinking couldn’t each character have a non combat use like the priestess. The Knight could protect a person, preventing them from being attacked. The sorceress could buff a character’s stats, or something. and the rogue could maybe speed up other, or set a trap on a person that stuns any monster that attacks, or just steal random loot. Secondly as a later thing, you could use several designs for each class, and change the pose and maybe change the way they gain weight, so there could be a costume shall we way that focuses on pear growth, or apple growth, or hourglass ect. Just some loose ideas.