I’m definitely welcoming the addition of the new items, it adds a layer to the game that I feel takes it in the right direction. I’m gonna list some things that I think may improve the usability of them though, hopefully you don’t mind!
The healing potion should maybe have an increased effect and longer cooldown, so that you don’t just mindlessly spam it on the party members that need it.
I like the idea of having the small attack items to use while you’re waiting for your party members to get ready to attack again, but I almost didn’t wanna use them since that’d diminish the possible weight gain. Perhaps it could add a small amount of weight to everyone or the adventurers that have the corresponding attack type, without adding to their fullness.
(This is ofcourse based on the levels that we have right now, I don’t know if I’ll feel the same way if there’s more pressure to finish the levels in the future.)
Changing the favored food type for your adventurers for one attack is pretty neat! And changing the type of the enemy is really powerful, maybe it should replace the food type instead of adding another type to the list (or just do something simple like adding a long cool-down to use these sorts of items)?
Looking forward to the next update(s)!