Fallout New Vegas Weight Gain Mod

Looks pretty good so far! Although I do have some critiques for if you decide to work on this body slider some more.

The characters right arm seems to always be thinner than her left (Pip-boy) arm

The characters head seems disproportionately small to the body at higher weights, it’s not a huge problem, and I personally don’t mind if that’s how it’ll end up in the end, but if possible maybe the characters face could become slightly rounded at upper weights? That might be difficult to do though given the game you’re modding.

My last critique is the lower body. From the angle of the screenshots the characters hips and butt seem a little too narrow and small, and there seems to be a weird seam at the higher weights. This may just be a Fallout New Vegas thing though as the models are quite old and weren’t really meant to be stretched and expanded.

Overall you’re doing great work! And I hope I wasn’t being harsh or rude, I just want to help out in any small way I can because I’m very excited about this mod :+1:

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Well did say they were a couple of rough sliders :slightly_smiling_face:

I went into the game, and I swear it’s Schrödinger’s right arm. from the back it looks a bit thinner, but from he the front it looks exactly the same. I also have to be very careful when working with the arms, because if I make them too thick, they’ll start clipping like crazy. If the forearm gets too big, a pipboy replacer mod would be required for the higher weights.

I don’t think I can literally do anything about the head or neck. They aren’t part of the body, they are part of a separate mesh. Also since this mod uses nude suits, the body sizes are technically just armor that is auto equipped.

The lower body is the part I can do the most about. I went and made the hips wider like you said. The Weird seem is a product of three things; the bottom fatroll slider isn’t perfectly round, the apple cheek slider starts getting wonky at the size I needed it to be, and New Vegas’ lighting system. I’ll try to work on it, although this might have to be left to a volunteer. Also, while it can’t be seen in the screenshots, I really should make a custom slider for the belly as well.

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Well I definitely don’t blame ya for Fallout New Vegas’s wonkiness, so the fact that you can at least make a decent looking fat body is a miracle in of itself! I’m just thankful to be getting any sort of fat mod, let alone a full blown weight gain mod lol

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I made a custom belly slider to better suit a fat belly.

Original Belly at Morbidly Obese:

New Belly:


didn’t notice the dead Primm resident made it into the shot.

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Astonishing. I’m liking the progress thus far.

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I added a new feature to the New Vegas Medical Clinic. For the purposes of time, I added the ability to get liposuction to instantly reduce 1 level of weight. This costs 1,000 caps every time you do it, but I also added another penalty if you get it. You gain a bit of infamy with The Followers of the Apocalypse every time you get the procedure done.

The reason in lore is that the Followers tend to be very against the perceived waste of resources (food and money/supplies needed to get that food in this case) so seeing an obese wastelander ask for a fat reduction surgery while others are starving (particularly in the Vegas area) might be a bit distasteful in their eyes. Other examples of their perception of waste would be the passing dialogue “All those caps are wasted on the Strip” and the actions of Anderson in “The White Wash”.

The reason in meta is that I felt this was a good opportunity to have a way to gain Follower’s Infamy that players may actually do. They as a faction are too agreeable for most characters to work against. The only reliable way in vanilla to gain infamy is to either kill them (which most won’t do) or to constantly be caught stealing from them (which takes too long, they don’t have anything worth stealing, and you would have to be very bad at stealing for that to make any significant dent in your rep). Their lack of ties to the main faction are also a part of why most characters are idolized by them by the end. The NCR, House, Yes Man, and even the Legion are all compatible with them in one way or another without compromising the respective factions ideals (or in the Legion’s case, their history).

When I work on the eventual DLC version of the mod, I will likely make the auto doc in the Sink capable of doing liposuction for free without the Follower infamy.

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I added another way to quickly have weight removed. I added a craftable serum that does the same thing as the liposuction surgery. If you have 90 science, a workbench, 1 empty syringe, 5 buffout, and an atomic cocktail you can make the serum. I’m thinking of making two versions of the serum. One version is the unstable, unsafe version. This version will have a small chance to give you a “perk” that increases weight gained by +1 from all food items. It will also have a temporary negative effect on all physical SPECIAL stats (strength, endurance, and agility) The other will be a stable version that works as you’d expect. The only difference between the two when it comes to crafting requirements is that the stable version requires the chemist perk to be taken and the unstable requires that you don’t have it. The stable version also won’t have the negative effects on your SPECIAL.

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The unstable serum sounds interesting, but will it have a cap on the +1 weight gain perk? Also, will there be other types of serum that could effect how the various weight levels work? Like maybe a serum to counteract the agility penalty or something like that?

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The penalties are only temporary, like -1 ST,EN,AG for 1 minute or something like that. The perk is going to be additive (the appetite perk is also additive), so that means it that the appetite trait and the serum perk will work together. The trait adds +X (dependent on how fattening the food item was), the serum perk adds +1, and then the base weight gain is +Y (also dependent on the food item).

EDIT: Oh I misread your idea about the agility serum. Unlikely for a serum to do that. I’m thinking of a perk that can be chosen to counteract it instead. It would be different from taking a rank of intense training because of how the agility penalty works. It’s like the spine perks in OWB, it’s technically a temporary effect that never expires. It would have more benefits for high base agility characters for that reason. I’m thinking of having it also have a movement speed buff to counteract some of the movement speed penalty with high weights. I’m thinking having three ranks of the perk, the agility penalty will be fully removed and a good chunk of the movement speed penalty to be reduced.

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I figured out how to start the outfit conversion process and made a crappy conversion of the Legion Explorer armor. All that’s needed is the bodyslide tool, the cbbe base model (https://www.loverslab.com/topic/91919-fonv-cbbe-bodyslide-port-alpha-update-18-mar-2018/), and the Bethesda Archive Extractor.

The steps are:

  1. extract the meshes from the vanilla mesh .bsa file (be careful not to extract the meshes to the game’s data folder)
  2. move the desired outfit to the correct directory (if you need help knowing where that is, open the geck and check the armor you want’s file directory).
  3. open bodyslide and load .NIF file you want to convert (make sure it’s the female version of the outfit)
  4. Load the CBBE base reference from here “Fallout New Vegas\Data\Tools\BodySlide\SliderSets”(Select “From File”, choose CBBE_NV-1.osp, hit okay)
  5. if your outfit shows the vanilla base model, figure out which part of the model it is, then delete it (the reference shape is the body we want to convert the outfit to.
  6. Start converting the outfit.

If you want to convert anything yourself, you will probably want to use the sliders I made for the model, so drop these folders in Fallout New Vegas\Data\Tools\BodySlide New Vegas Fat Base Model.zip (4.8 KB) Replace everything it asks. This includes my presets for the weight tiers, and the adjusted base models. The “Fed” preset is normal size body if you haven’t gained any weight.

But before (if) anyone volunteers to start converting the outfits, I probably want to improve the base model’s custom sliders first. This is mostly for playing around with and possibly practice.

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Added a new NPC in the Fort that acts as a weight check. If you arrive at the fort at fat, obese, or morbidly obese he will prevent you from entering Caesar’s tent, effectively preventing you from doing the Legion main quest (and House if you haven’t upgraded the securitrons under the weather station). He’ll say that you are unfit to serve Caesar and to lose the weight (He serves a similar purpose to the guard that tells you to have companions wait at the door). There are several ways to get past this. First is the obvious choice, just lose weight until you are at chubby rank or lower. You can use sneak (60) to convince him that your weight is part of your infiltration tactics, since all legionaries are in fit condition it a fat character wouldn’t raise as much suspicion. You can use Survival (80) to say that the reason you are like this is due to your hunting and surviving prowess and are clearly not hampered by your weight. You can use Terrifying Presence to scare him by threatening to go to Caesar and name him as the reason you were delayed (you will be able to do this too, even if you didn’t take this dialogue option). You can use the perk discussed in the previous post that improves movement speed and agility when fat, obese, and morbidly obese to convince him that you are not hindered by your body (you will need higher ranks of the perk the fatter you are. Fat = rank 1, Obese = rank 2, Morbidly Obese = rank 3). You can use your Legion reputation if you are liked by them (or equivalent other reputation ranks) to cite that you are already serving the Legion. You could just kill him, but you’d need to do it without getting caught to actually manage to talk to Caesar. Finally, if you are doing the second quest from Ruby Nash to find a buyer for the recipe, you can give it Siri. If you didn’t warn her about the danger of the casserole, upon returning to Ruby Nash and getting the replacement casserole, this guard will be one of the Legion NPCs that dies from ingesting the venom. To give a hint to this solutions, there will be a perception or medicine check to ask why he is “talking” (I’m not voicing the NPC, he’s silent) like that. He’ll say that he got injured in a fight, and got a few sores in his mouth (this is what ruby nash says is the danger of eating the casserole).

He also will stop the checks if you have started the main legion quest Et Tumor Brute?.

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One idea I had for if you decide to tackle the DLC’s is that maybe the player can have a special interaction with Dr. Dala from Old World Blue’s by describing various physical actions using a higher weight body, which could lead to some rewards or bonus dialogue for presenting Dr. Dala a unique experience.

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Oh also I just remembered in vanilla New Vegas that you can talk to Jas Wilkins in Sloan, who is a passionate chef who asks the player if they have good taste, and offers to teach the player how to cook a deathclaw omelet. Maybe that could be useful in designing a quest or interaction for the mod?

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here’s some ideas I’ve had about factoring weight into various quests, dialogue trees and new perks.

In ‘You’ll Know It When It Happens’ if the player’s weight is too high, they may not be able to climb the ladder to the snipers position without relevant perks.

Jed Masterson definitely needs to comment on the players weight in a similar way to the legion guy.
Maybe he refuses to hire you if you are too fat, or lowers your max equipment weight at lower weight levels unless you can convince him you are still agile and flexible enough.

What about a new part to the quest ‘Wang Dang Atomic Tango’ where James wants a fat escort for one of his clients. you could add a number of NPCs at varying weight levels to restaurant’s and bars around the map. James could pay more for a fatter recruit, but they need more convincing at higher weights to get them to accept the deal. You would have to convince them with speech checks, caps, butter them up with a gift of food or be a similar weight/larger to convince them they would enjoy it.

Perhaps in Dead money, Dog could comment how hard it was for him to carry you to the villa at higher weights. God, could make a rude comment. Maybe Christine could be shocked seeing you and mime something about you being fat. If it’s possible in the engine, You could break dean’s rigged chair when you sit on it and skip the negotiation part of his dialogue.

Maybe a new perk that lowers the Sneak requirements for advanced holdout weapons at higher weights, or allows larger weapons to be concealed past casino guards. Due to having more body mass to hide them.

What about a perk for unarmed/melee called ‘ham-fisted’ or something along those lines. the perk could introduce a chance for knockdown/stagger at higher weights.

how about a perk called ‘extra padding’ or ‘naturally padded’ that reduces melee and explosive damage at higher weights.

‘big boned’ reducing limb damage at higher weights

a perk that reduces your addiction chance at higher weights.

Maybe Increase the rate you loose weight points whilst addicted to a chem, but increase the weight point value of all food whilst suffering any withdrawals to simulate weight gain when recovering from addiction.

maybe even food addiction that increases food point worth to simulate the player gorging themselves and reduces weight point loss when suffering food withdrawals

and/or you could let the player get addicted to weight loss serums. Withdrawals could include passive weight gain without food as the player’s body is dependent on serums to process fat.

additional ideas I will add to over time:

How about a change to the boomers quest: ‘Young Hearts’ where Janet is much fatter or not as fat as Jack thought and he needs convincing to date her to finish the quest. Either by convincing him to date her even though she is thinner/fatter than her likes or provide her with food/weight reduction serum. and maybe a joke/ quest objective about her not fitting into the clothes the boomers give her.

For the TRULY evil players out there. obviously cannibalism needs to be factored in/ expanded on.
And this may be a bit too hardcore, but when asked to talk cpl Betsy into getting counseling, the player could instead leverage her trauma to get her to gain weight. Heinously ironic given her past with cook-cook. This would obviously result in a huge loss in karma for the player, it could result in her being kicked from the military and may provide an alternate secret solution to the atomic tango quest, resulting in further karma loss, but the largest reward.

maybe an alternate solution for ‘Bye Bye Love’ where instead of sneaking joana out of the casino, the player can provide her with food to fatten her up so the Gomorrah bosses fire her. This would complete the quest following the normal route without the need for guards and no ambush.

I think it would be funny to add a joke option to the black widow route when dealing with benny, where a morbidly obese player can simply roll over in their sleep to kill him.

if the player hands over the vault 22 data at the end of ‘There Stands the Grass’, maybe a chest could be added that is regularly filled with unique, very fattening crops produced by Dr Hildern. Or if the data is destroyed, then Dr Williams could provide the player with (more powerful/unstable) weight reduction serums.

due to the lore indicating that ghouls are fed by radiation, maybe a perk or mutation(?) that ties rads gain to weight points, but higher weights increase radiation resistance. Making irradiated water and pre-war food more fattening due to the rads and make the player gain weight when stood in an irradiated area at a rate proportional to the rads they receive. This perk could possibly be awarded from either quest in searchlight, dumping the barrels on cottonwood, choosing a option when dealing with Vault 34’s reactor or from one ending of ‘fly me to the moon’.

maybe also an FEV related perk or mutation(?) such as increased str/end at higher weights. Probably something more unique and interesting. But this could be awarded at the end of either quest in Jacobstown or at the end of ‘Crazy, Crazy, Crazy’.

If its possible, you could replace ‘light step’ with ‘(not so) light step’: when the player is above a specific weight level, stepping on mines and traps causes them to be ‘crushed’ and disarms them.

Sorry for the long post, but I’m so hyped for this mod and I cant wait to try it in a playable state. I would offer to voice some male characters in the mod, but I’m not too confident in my vocal abilities and I don’t think my northern English accent would fit with the Nevada setting.

good luck man, your hard work is really appreciated!

Edit: gonna apply for quest writer/designer at obsidian and submit this post as my resume lol

Also, @failmuseum if u want anything more than just crazy ideas, just ask. I’ll happily provide what services I can to get this mod out.

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also, have you considered feeding raw voice lines into one of those AI’s that replicates peoples voices? just so you don’t have to mimic them or have them be silent.

oh and please tell me you have something planned for Cass and Veronica. Im thinking like options to influence weight gain at points during their quests.
Maybe even something as simple as them eating whatever food you leave in their inventories to gain weight like the player.

Now that I think about it, what about having every npc gain weight if you reverse pick-pocket them and leave them a tasty treat. though I fully understand if the engine would collapse in on itself if you tried that.

Thanks for the ideas @Skinny_Guy and @anon99863170 :slightly_smiling_face:

@Skinny_Guy I was planning to make something Dala and Jas Wilkens. I had the same idea you did for Dala, and I tried just adding some additional dialogue to her greeting, but since that could cause dialogue conflicts with other mods that edit her (though to be fair, what other mod would touch her dialogue?)

@anon99863170 I like quite a few ideas you got here, I’ll go over some of the ones I liked in particular.

Jed Masterson having a similar check to my Praetorian Guard I added outside of Caesar’s camp. I’d have to look into how his dialogue is structured to get an idea of how it would be accomplished. It could be his dialogue or a message box that comes up before entering the cave. I don’t think I can lower the weight limit but I’d have to check.

Wang Dang Atomic Tango would probably be a follow up quest after the first one is finished. So, it’ll probably be a handful of NPCs that need to be hired instead of just one. To fit in with your Bye Bye Love ending idea, maybe have Joana be an unmarked choice to give to the wrangler if you completed Bye Bye Love with your proposed method. I’d have her be the choice that gives you the largest reward. Easiest way to do it is to make Carlitos never reunite with Joanna, and just have it be an alternate route entirely. Probably have her move to the Casa Madrid in West Side after Bye Bye Love is Finished.

Black Widow option for was actually made in the first attempt at the mod (rolling on him was an accident though, as opposed to being intentional). I’ll probably add it back in again in a separate plugin file. You also would be forced to fall asleep if your character was only obese and didn’t have 8 Endurance. If you had 8 Endurance at obese or morbidly obese you had the normal option to kill Benny on purpose (though this is more for roleplaying if you were at max weight since he’d die anyway).

I like the perk ideas a lot, I’ll implement most of them.

I like the weight loss from addictions idea, I’ll see what I can do with that.

I was thinking about doing something for “There Stands The Grass” didn’t know what though. Sounds like a decent idea, especially considering most people I’ve seen finish that quest don’t give Hildern the data (unless they specialized in science), gives them more incentive to do so.

I also had another idea that would mostly be for roleplaying unless you also used another mod that allows you to play in the post game. The idea is centered around your character resting on their laurels after the main quest is over and just basically gorging themselves like a hedonist after the adventure is over. How this would happen would be based on what ending you go for, and a few other parameters. If you have a post game mod, after the ending slides your character will be set to be morbidly obese regardless of what they were before.

The Yes Man ending only would require that you mention that desire to Yes Man at some point and you did not get Heck Gunderson to set up a blockade on the Strip’s food supply.

The NCR would require you to be Idolized by NCR at the end of the game, have given Hildern the data from “There Stands the Grass”, Return the water to NCR in “The White Wash”, cleand the water for the sharecropper farms in “Hard Luck Blues” and asked a character (haven’t decided who yet, probably Hildern or Moore) for this to be a part of your reward.

House will accept once you mention it to him on the condition that you complete his tasks in a way he would approve of, and you did not get Heck Gunderson to blockade the Strip’s food supply. This will be a point based system, much like how many of the companion quests are handled. Five or more points will needed to get endless amounts of food as a reward.
Spoilers for House’s main quest path Enlist the Boomers help +1, stop the Omerta’s plot +2, Destroying the Brotherhood +1 (added only because of the popular House/Brotherhood truce mod), Saving Kimball +2 (This is irrelevant, but I wanted to share my 5000 iq plan to keep Kimball alive for House during one of my playthroughs. I literally just got his speech cancelled by firing my pistol in the air before he even arrived. NCR shot at me, I ran away, House congratulated me for keeping him alive, and I couldn’t believe it worked). You can also get +1 point for telling him that you completed “Beyond the Beef” in the good route, +1 for completing “Talent Pool”, and +1 for completing “Classic Inspiration”. Due to this one being the most complicated and thought out of the four, you can probably tell what my favorite ending is.

The Legion one will be like House’s, but a bit less forgiving with the points. You will also need to be Idolized by the Legion by the end of the game, and Caesar can’t be dead by the end of “Et Tumor Brute?”. The points will be given for: +1 for White Glove alliance, +1 for destroying the Brotherhood, +2 for killing Kimball, +1 for telling him you completed “How Little We Know” siding with the Omerta bosses, +1 for completing “I Put a Spell on You” for the Legion, and +1 for fixing the artillery. Again, you will need five points to get the reward.

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This project is a lot more extensive than I had first thought, can’t wait for it to be released. I was wondering about the NPC interactions. There’ll be new dialogues with already established characters, but what about the voices? Is it going to be text only, get someone similar to voice the new dialogues or…?

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Release will be quite a ways off, but expect me to dump what I have so far here fairly soon. The voices for the new dialogue will, at this point, be silent. Might have volunteers do voice work if they want, I could do some voice work myself, though I really can only mimic the type of voice Hildern, Mortimer, Johnson Nash, Chomps Lewis etc. have. I have a deep voice with a minor Midwestern accent, so that’s the only voice type I’d be able to come close to.

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I was just wondering, will face and hair mods be affected by this? If the mod only changes the body then I believe it shouldn’t but I’m not 100% sure

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