here’s some ideas I’ve had about factoring weight into various quests, dialogue trees and new perks.
In ‘You’ll Know It When It Happens’ if the player’s weight is too high, they may not be able to climb the ladder to the snipers position without relevant perks.
Jed Masterson definitely needs to comment on the players weight in a similar way to the legion guy.
Maybe he refuses to hire you if you are too fat, or lowers your max equipment weight at lower weight levels unless you can convince him you are still agile and flexible enough.
What about a new part to the quest ‘Wang Dang Atomic Tango’ where James wants a fat escort for one of his clients. you could add a number of NPCs at varying weight levels to restaurant’s and bars around the map. James could pay more for a fatter recruit, but they need more convincing at higher weights to get them to accept the deal. You would have to convince them with speech checks, caps, butter them up with a gift of food or be a similar weight/larger to convince them they would enjoy it.
Perhaps in Dead money, Dog could comment how hard it was for him to carry you to the villa at higher weights. God, could make a rude comment. Maybe Christine could be shocked seeing you and mime something about you being fat. If it’s possible in the engine, You could break dean’s rigged chair when you sit on it and skip the negotiation part of his dialogue.
Maybe a new perk that lowers the Sneak requirements for advanced holdout weapons at higher weights, or allows larger weapons to be concealed past casino guards. Due to having more body mass to hide them.
What about a perk for unarmed/melee called ‘ham-fisted’ or something along those lines. the perk could introduce a chance for knockdown/stagger at higher weights.
how about a perk called ‘extra padding’ or ‘naturally padded’ that reduces melee and explosive damage at higher weights.
‘big boned’ reducing limb damage at higher weights
a perk that reduces your addiction chance at higher weights.
Maybe Increase the rate you loose weight points whilst addicted to a chem, but increase the weight point value of all food whilst suffering any withdrawals to simulate weight gain when recovering from addiction.
maybe even food addiction that increases food point worth to simulate the player gorging themselves and reduces weight point loss when suffering food withdrawals
and/or you could let the player get addicted to weight loss serums. Withdrawals could include passive weight gain without food as the player’s body is dependent on serums to process fat.
additional ideas I will add to over time:
How about a change to the boomers quest: ‘Young Hearts’ where Janet is much fatter or not as fat as Jack thought and he needs convincing to date her to finish the quest. Either by convincing him to date her even though she is thinner/fatter than her likes or provide her with food/weight reduction serum. and maybe a joke/ quest objective about her not fitting into the clothes the boomers give her.
For the TRULY evil players out there. obviously cannibalism needs to be factored in/ expanded on.
And this may be a bit too hardcore, but when asked to talk cpl Betsy into getting counseling, the player could instead leverage her trauma to get her to gain weight. Heinously ironic given her past with cook-cook. This would obviously result in a huge loss in karma for the player, it could result in her being kicked from the military and may provide an alternate secret solution to the atomic tango quest, resulting in further karma loss, but the largest reward.
maybe an alternate solution for ‘Bye Bye Love’ where instead of sneaking joana out of the casino, the player can provide her with food to fatten her up so the Gomorrah bosses fire her. This would complete the quest following the normal route without the need for guards and no ambush.
I think it would be funny to add a joke option to the black widow route when dealing with benny, where a morbidly obese player can simply roll over in their sleep to kill him.
if the player hands over the vault 22 data at the end of ‘There Stands the Grass’, maybe a chest could be added that is regularly filled with unique, very fattening crops produced by Dr Hildern. Or if the data is destroyed, then Dr Williams could provide the player with (more powerful/unstable) weight reduction serums.
due to the lore indicating that ghouls are fed by radiation, maybe a perk or mutation(?) that ties rads gain to weight points, but higher weights increase radiation resistance. Making irradiated water and pre-war food more fattening due to the rads and make the player gain weight when stood in an irradiated area at a rate proportional to the rads they receive. This perk could possibly be awarded from either quest in searchlight, dumping the barrels on cottonwood, choosing a option when dealing with Vault 34’s reactor or from one ending of ‘fly me to the moon’.
maybe also an FEV related perk or mutation(?) such as increased str/end at higher weights. Probably something more unique and interesting. But this could be awarded at the end of either quest in Jacobstown or at the end of ‘Crazy, Crazy, Crazy’.
If its possible, you could replace ‘light step’ with ‘(not so) light step’: when the player is above a specific weight level, stepping on mines and traps causes them to be ‘crushed’ and disarms them.
Sorry for the long post, but I’m so hyped for this mod and I cant wait to try it in a playable state. I would offer to voice some male characters in the mod, but I’m not too confident in my vocal abilities and I don’t think my northern English accent would fit with the Nevada setting.
good luck man, your hard work is really appreciated!
Edit: gonna apply for quest writer/designer at obsidian and submit this post as my resume lol
Also, @failmuseum if u want anything more than just crazy ideas, just ask. I’ll happily provide what services I can to get this mod out.