Got an idea for an abno as well that works like a pair of shoes that forces the employee to run around the facility. Every so often when in this state, they will eat something from either a stall that spawns randomly (or from the main rest area if you are adding things that allow the player to directly control how much weight a pawn can have by feeding them certain foods at certain amounts) and they will continue to run until they are a little bit higher than immobile, then the shoes will try to go onto a different employee. this can be stopped if you send an employee to stop said employee and remove the shoes to place them back in containment. It could be called something like “Jogger’s secret”
1 Like