Sounds like a great idea so far, but I do have some suggestions if you would like to read them!
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The one thing that concerns me about the Dietary team is the happiness system. Is it going to be a system where individual departments have an overall mood that you have to keep up as well, or will it be for each individual Employee. If it is the ladder, I am concerned that might lag the game a little during the later stages of the game (the game having to keep track of each individual’s fluctuations in mood. But this can also be regulated with effective coding…)
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I was thinking that maybe making it so the fitness team is, instead of having a lower fat threshold, they would gain weight faster. This would be because, even though some people try their best to stay fit, falling back into bad eating habits always hits twice as hard. For the dietary team, the could have it so (if you are doing it so fat can also give some buffs as well as the debuffs like reduced damage, or more persistent happiness) they would only get half the buffs from being at higher weight stages.
Also, I’ll end this with a Fat-based Oddity:
NEW FATTY: Whispering Stone:
RANKING: STUFFED
Description: A medium sized rock with multiple holes in it. If it weren’t for the ‘sounds’ it makes when wind travels through these holes, we would think that it was nothing more than your average run of the mill stone.
How it works: The Whispering stone cannot break out. It will sit within its containment and be one of the easier FOOD’s to work with. There is a chance, however, that it can cause a debuff called “Enticed”, where Employees that are inflicted will feel the need to eat just a little more at the local cafeteria, increasing weight gain from other sources.
FOOD gift: “Whistles” (Brooch)
BUFFS: +1 attachment
Description: A small, wearable version of the stone. You didn’t just break a piece of for yourself, did you?
NEW FATTY: “We can eat anything!”
RANKING: HUNGRY
DESCRIPTION: “We can eat anything!” Is the name of a strange device with a monitor in the center of it. We would call it a tv, but the thing is a bit too bulky. Whenever someone gets too close, it plays that annoying cooking show on full volume. If I didn’t know any better, I would have originally guessed the bulkiness was from a speaker system of some kind.”
”When it escapes, those ‘speakers’ grow metal limbs that will help it move around the facility, but there is no visible weapons, what could it even do?”
HOW IT WORKS: The FOOD will sit within its containment cell. If the equivalent of attachment work is used on it, it will play the tv show “We can eat anything!” a show that shows off the extent of how to prepare and consume just about anything you could think of. Yes, anything. If the employee doesn’t have a high enough prudence (or sanity stat equivalent) They will be overcome by the inexplicable urge to try out this cooking method immediately, grabbing the nearest employee and bringing them back to the tv to follow along with the guide. The afflicted are called “Chefs” due to the hat that the FOOD dispenses for them before they go on their little outburst. The employee can be either suppresses, or brought back to their senses by sanity based weaponry. If 3 or more employees have become afflicted within the work day, or the work is relatively bad 3 or more times, the FOOD with get up and move into a hallway, playing its show on full blast. Those around it will slowly lose sanity until they become afflicted and start to do the same thing the originals would do, but this time bringing them to the FOOD’s current location. It can be suppressed through normal means, just make sure to do it before the CHEFS become too bulky from their…. meals.
Our researchers assume this device was originally made to play and spread a different show for either weight loss, or to inform the public about how to cook for themselves, but it appears someone has switched the tapes. Because we can’t seem to find the original tape, or the eject button for the tapes, we just have to keep the hunk of junk as is.
FOOD gift (if you are doing ego gifts)
Necklace: “NOW YOU KNOW!”
Buffs: +1 hp regen per tick, +1 attachment equivalent, +1 instinct equivalent, +5% weight gain increase
Description: A red chef scarf
That’s all! Thank you for reading this far!