Hey. I have been prototyping this game for a while and decided I want to actually make a working, polished version. Basically it’s a feeder simulator game, kind of like the sims meets ChubChompChill, but with more of an emphasis on the feedees actual lives; they have routines and can actually leave their room, which can impact their weights - maybe a lazy, greedy one will gain weight passively without your interference, or one will try and actively lose weight and go to the gym, until you convince them through dialogue that they don’t need to and should give in.
NOTE: it will not be a visual novel, maybe closer to a dating simulator with extra steps
I don’t really have anything to show for it but raw code, since all my prototypes have just been placeholder art (by placeholder art I mean drawn by ME in MSPAINT), but if this sounds interesting to any of you then let me know and if you have any suggestions then I’d love to hear them.
CONTENTS FOR FIRST RELEASE
small open town with multiple NPC’s to fatten up (probably 3 for first demo)
feedees who actively want to gain, feedees who don’t
caring for feedees as time passes actively - while one is eating you could be stuffing another
Fully changable timetables for NPC’s - favorite feedee is always at work and has no time to be stuffed? let her move in so that she can eat all day! Just keep the fridge stocked!
A cheat menu (so you don’t have to work yourself if you want money to buy more food for your gluttons)
Impactful Dialogue with NPC’s - maybe they will embrace the weight, or moan about getting a little bigger as they eat the third pack of chips in an hour
Than you for reading and let me know if you like the idea!
(also I may eventually need help with art as I am not the best… if you are interested DM me)
(Edits - just adding more stuff to the initial post I forgot to earlier + styling + this)
Don’t worry. I won’t use any ai art whatsoever, unless potentially for place holders before I even release a demo, I’ll either do it myself or look for help
First playable thing should be out around mid to late November.
The art will not be good though and there wont be animations for sure, sorry for the long wait time guys but I am quite busy and can only really add anything to it an hour a day-ish.
HOWEVER later in October I get a week and I will spend a good portion working on this. The first demo may very well come out sooner, but I wanted to overshoot the deadline because I just hate when games come out late.
Anyways, development is coming along strong and all of the foundational backend is set up for the most part. The initial support was great and now its not just for me, but for you guys as well.
Also I will not be using any AI art, so it might take like an extra day than if I did but its worth it to not be pumping slop to this website.
(and if you are wondering about the prototypes they were barely functional and unsightly to say the least, I’d rater you guys didnt see them - you’re not missing anything)
I think what you originally meant was Daz3D as that also begins with D. And yes I agree that Daz3D is generally not worth it, as I have stated on another topic people would be better off learning how to make or modify things directly in Blender instead.
Okay. My drives both corrupted so I lost basically all my progress, since I am an idiot and didnt use cloud storage. I am starting again now, though I am slightly shifting the game, as it wasnt reallly working like how I intended it and was a massive ballache to create. I am pivoting it into My Perfect Feedee, basically the same premise except instead of being like the sims they either are in their room or they arnt, and you can do feeding minigames and take them to resturants etc. I’ll leave this post here if I come back at a later date to create ftn, and I will be making another project post to keep them seperate. I am sorry for the disappointment - I will try make it up by getting demos out for My Perfect Feedee in 2025.