An exception error at the diner.
I’m sorry, but an uncaught exception occurred.
While running game code:
File “game/script.rpy”, line 413, in script call
call weekend from _call_weekend_1
File “game/weekend.rpy”, line 22, in script call
call work_randomizer from _call_work_randomizer
File “game/work.rpy”, line 1100, in script
if cayennestage2event == 1 and cayennestage >= 2:
File “game/work.rpy”, line 1100, in
if cayennestage2event == 1 and cayennestage >= 2:
NameError: name ‘cayennestage’ is not defined
– Full Traceback ------------------------------------------------------------
Full traceback:
File “game/script.rpy”, line 413, in script call
call weekend from _call_weekend_1
File “game/weekend.rpy”, line 22, in script call
call work_randomizer from _call_work_randomizer
File “game/work.rpy”, line 1100, in script
if cayennestage2event == 1 and cayennestage >= 2:
File “renpy/ast.py”, line 2115, in execute
if renpy.python.py_eval(condition):
File “renpy/python.py”, line 1083, in py_eval
return py_eval_bytecode(code, globals, locals)
File “renpy/python.py”, line 1076, in py_eval_bytecode
return eval(bytecode, globals, locals)
File “game/work.rpy”, line 1100, in
if cayennestage2event == 1 and cayennestage >= 2:
NameError: name ‘cayennestage’ is not defined
Windows-10-10.0.22000 AMD64
Ren’Py 7.5.2.22081402
Fattening Career 0.04
Sun Oct 23 03:02:29 2022
Leanne stage 8 error
I’m sorry, but an uncaught exception occurred.
While running game code:
File “game/after_school.rpy”, line 48, in script call
call Leanne_Stage_7_Event from _call_Leanne_Stage_7_Event
File “game/after_school.rpy”, line 52, in script call
call Leanne_Stage_8_Event from _call_Leanne_Stage_8_Event
File “game/script.rpy”, line 413, in script call
call weekend from _call_weekend_1
File “game/weekend.rpy”, line 24, in script call
call work_randomizer from _call_work_randomizer_1
File “game/work.rpy”, line 1100, in script
if cayennestage2event == 1 and cayennestage >= 2:
File “game/work.rpy”, line 1100, in
if cayennestage2event == 1 and cayennestage >= 2:
NameError: name ‘cayennestage’ is not defined
– Full Traceback ------------------------------------------------------------
Full traceback:
File “game/after_school.rpy”, line 48, in script call
call Leanne_Stage_7_Event from _call_Leanne_Stage_7_Event
File “game/after_school.rpy”, line 52, in script call
call Leanne_Stage_8_Event from _call_Leanne_Stage_8_Event
File “game/script.rpy”, line 413, in script call
call weekend from _call_weekend_1
File “game/weekend.rpy”, line 24, in script call
call work_randomizer from _call_work_randomizer_1
File “game/work.rpy”, line 1100, in script
if cayennestage2event == 1 and cayennestage >= 2:
File “renpy/ast.py”, line 2115, in execute
if renpy.python.py_eval(condition):
File “renpy/python.py”, line 1083, in py_eval
return py_eval_bytecode(code, globals, locals)
File “renpy/python.py”, line 1076, in py_eval_bytecode
return eval(bytecode, globals, locals)
File “game/work.rpy”, line 1100, in
if cayennestage2event == 1 and cayennestage >= 2:
NameError: name ‘cayennestage’ is not defined
Windows-10-10.0.22000 AMD64
Ren’Py 7.5.2.22081402
Fattening Career 0.04
Sun Oct 23 04:01:34 2022
Continued bug/inconsistencies/suggestions.
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Some girls can/do appear before their stories are added in. Meeting Luna or Maya before we know who they are probably doesn’t make too much sense. Especially since Luna’s dialogue is very tailored towards having met the MC already.
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I think all books, but the Kamasutra have had their chapters reduced. With the random event rain event and all the calls for dates. This one is more noticeable as trying to read all the books in the game within a time period feels “harder” than it did before.
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This kind of leads into my next point, there is a lot of stuff to do which is great. I think the game would benefit from a “time” mechanic that is understandable and visible to the player. Either with time blocks (which is kind of what you have going on now.) or with an overall hour system and events take up a certain amount of time. Right now, it’s pretty much get out of school (which we have story wise said it’s only one class. So, it lasting like until evening probably doesn’t seem right.) do one thing that is not the sweet shop or library and then move on to next day. There is so much to do It would really benefit from at least being able to do multiple things a day.
I personally think having certain events open at different times and take different lengths of time make the most sense. If you are going to force the school mechanic to happen each day (which might be better served as allowing us to go between a morning to after noon time block or set of hours in my opinion.) We should probably be able to do something before and maybe a couple things after. That is largely going to depend on if you choose to do a “weighting game” style hour system or more of a timeblock system like whole hog and honestly what you are doing now. (But I would argue for at least being able to do more than school and one thing.)
I think this is compounded by the dates which happen super often (which honestly, I’m down for) the events only on weekend (work feeling super mandatory for both the scene length and how grindy work girls are to level at the moment.) and things like needing to go to the gym and keep your strength up as katrine gains, reading, and the odd stuff here and there.
I would think the thing that makes most sense to how you have the game set up now is allowing us to do a morning afternoon, evening, and night event and I would like to see the night events maybe being like if you choose to work at the night event you can go hang out with one of the work girls like on the weekend. Or maybe visiting daisy and the strip club become available at night during the week. I think with how the random date phone calls happen I feel like I “fall behind” on other static events I have to go through the amount of time I saw daisy for feeding was like 5 times between her 15 sizes and since there are multiple scenes within the events it’s hard to not feel like you are “missing out” on those things.
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Cayenne will show up at her stage one size randomly at the cafe when being at stage two, three, four, etc. (since this is still WIP I would assume it will be fixed by time her content is actually in but something to keep an eye on).
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The work weight is still unbalanced between the girls currently with all other content being done and having spent like 90% of the time going to work the girls for me are Marnie stage 3, Lisa 7, and Amber at 6. (Lisa was at 4 with Marnie at 2 when Amber was at 6 earlier for me, so you can see how the randomness has like longer times of being honestly one or two girls on the weekend and very commonly being the same girl(s) that come in to eat and not being one of the work girls). I feel like having the “lower” staged girls being a priority to show up might fix this but idk.
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With how many girls are now able to come into the diner it might make sense that as more girls are introduced into the pool the number of girls you see coming in for meals increases as well (three, four, more?). Or even having some of the girls that know each other come in together possibly. (This might be helped by letting us work multiple times a day though at still only having two come in). As it is very common to see the same girls over and over for periods of time and then it switched out with others that come in and you will see more than anyone else. I guess the other thing to do is to introduce some of the "smaller sized girls to get bumped up into priority of being seen over girls that are at higher stages or almost/completed weight stages.
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Sex with Daisy is not an option anymore on the weekend. If you stop stuffing her before she is too full it just has the option to go home.
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Some of the girls’ weight stages for the “accidental” scene in the diner seem to have the same sized stomach for the before and after stuffing part. Amber size 4 is like this, Marnie size 2, Trista (size 1?) I don’t know how intended this is a lot of the renders felt like there was a change in stomach size on top of the cheeks bulging for the stuffed. And some felt like only the cheeks happened, but maybe this is my perspective on it. There are more sizes and I’m sure girls than are listed here but just some of the examples I remember. Assuming I’m not misjudging the way the shots look.
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Since the Library and Sweet shop cost no time to go to (which I personally think feels right for how its currently set up) you can turn a girl down for a date by phone and after visiting the shop or Library they will spam call you back each time.
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There is text that indicates you can visit Lyn on the weekends now once you get her number (I believe I am not mistaken about that) but this is not in the game. I assume this is a WIP and will later change and the text is just added before it’s in the game.
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The Lyn stage 11 dance during the event (bra breaking one) did not play at all it was a picture still with the skip option next to it and it would not load.
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I forgot to note it down when it happened but one of the Lyn event dance scenes was unskipable. The rest of the issues around the event dances, that existed in the previous versions, seem to be fine outside of stage 11 and whichever event this one was. If I happen to go back and come across it again, I will list it.
I like the diner stuffing scenes that is all great and while I think the extra fattening option would make sense to the player if they wanted to push a girl through stages faster. It almost feels redundant to me concept wise. At least I don’t seem to notice a big difference in time it takes to go through a stage using it. And the stuffing scenes are way more pleasing visually as the images for the extra fattening is like one piece of food even at the highest stages of weight. So, I would say it’s more misleading to the player than how I am sure it works. But maybe people prefer it to stay for flavor regardless of which is the “better” option to choose. I know I prefer the stuffing scenes myself.
I love the options for like Lyns date scenes (when she calls you to head out to eat), but I would like to be able to see her more than she is already at the table a shot of her before and after she has some food. Because you really don’t get to see enough of her outside of her events, she is often sitting down and covered by things.
There have been a lot of improvements to scenes and mechanics I’m digging the next stuff and how things work. I look forward to seeing things take more shape. The dates and events have been evolving as time goes on which is nice. I would love to see some of the repeatable events in the game change over time with higher weight stages. Clothes are a great addition to that. The food and what is being served is a nice touch (as well as the amount). I wouldn’t mind seeing different positions or things like other choices, items, actions being introduced at higher stages. (Things like maybe toys, or funnels, light bondage like tying up and feeding/stuffing etc.) point being that stage one katrine, or luna sex and feeding being different from stage 10 even if it’s not drastically different.) I personally love seeing repeatable scenes progress or evolve over weight/time.
- The Bonnie tease is real throughout her entire story I don’t know if it is intended to have the MC want to rub her belly, but around stage (3?) when she starts losing more and more clothes. And eventually at stage 6 when she’s in full lingerie it feels like our MC started not picking up on signals compared to how it usually is. I think maybe by at least stage 6 it should happen (if not earlier). Love Bonnies content though well written and very enjoyable if maybe a tad bit heavy on the repeat events vs unique things happening within the new weight stage scenes. However, they are good one-off events.
I have yet to clear the diner girls’ stages so I will post anything else I come across if it happens. This update has been great thought.