Hello everyone! I’m currently working on a weight gain-themed game in RPG Maker that I’m tentatively titling “Fattening Cynthia.” I know that’s not exactly the most creative name in the world, but it accurately describes what the object of the game is, and I like the way it sounds. The first thing I’m gonna do before describing the game is lower your expectations, because I’m working on it solo and I have absolutely no art experience whatsoever. I’m using the standard graphics that come with RPG Maker MV as well as a few custom assets that I found looking around this site. If your favorite part of weight gain games is the visuals, I don’t think this will be for you.
So you play as Charlotte, a peppy baker who wants nothing more in life than to have a girlfriend who she can stuff full of fattening desserts and watch grow 24/7. Her new roommate, a ditzy party girl named Cynthia, becomes the object of her affections and she plots to fatten Cynthia up as much as possible. Throughout the game, you’re presented with choices like what food to make for Cynthia or how to talk to her about her weight gain, and the decisions you make affect how big she gets and what ending you receive. For example, if you give her decadent desserts too often, she might get suspicious and move out, but if you’re too cautious, she’s unlikely to put on many pounds.
The game takes place largely in two locations: the girls’ apartment and the grocery store. The apartment is where you cook by playing a sort of ‘memory minigame’ about what ingredients you need and how much of each is necessary. It’s very simple, especially if you take notes or are actually familiar with baking, but it serves as the closest thing to actual ‘gameplay’ in the game. The apartment is also where you interact with Cynthia, and where you encourage her to eat more. The grocery store is where you buy ingredients and snacks for Cynthia, and is generally where you make decisions about what food to make for her. As a ‘sidequest’ of sorts, you will also be able to indirectly encourage the cute cashier, Kiyoko, to gain weight. I’m considering the possibility of some specific scenes taking place in other locations like maybe a bar or a club, but I’m not decided yet.
As I said, the game is light on gameplay and art, but heavy on story and choices. It’s honestly just a step above being an interactive fiction or something like that, but I am a writer, so I guess that makes sense. The game is very early in development right now, but I don’t have much else to do these days, so I expect the pace to pick up. When it reaches a point that I would consider a ‘playable demo,’ I’ll post it on this site, but in the meantime, feel free to ask me questions or provide suggestions. I know I’m a newcomer to this site and most people don’t know me, but I’m a huge fan of this community and am very much open to ideas.