Let’s start from the beginning:
I wanted to learn to develop games in Unity more than two years ago. My goal was to end up with the ability to develop games on my own.
After some time of thinking and playing noone’s game, I found my idea that I wanted to put into practice.
My goal was to develop noone’s game in a game engine. Similar but different.
After a long time of development I decided to publish a prototype. It was pretty well received on FA, so with this version I decided to promote it here as well.
In the beginning the only goal was to develop a game in a similar style, but now I want to create a toolkit for Unity, with which you can develop similar games like this, even completely without programming skills.
But you must still have an idea about Unity! Without basic knowledge you can’t do anything with it!
The first version of the toolkit will hopefully be released sometime, at the moment I’m still working on tools for better handling of everything (e.g. Custom inspectors, making it easy to use, cleaning up code)
So basically the game is a demo of what you can do with the toolkit!
And yes, both of these thing’s will be free to download and play.
Any kind of feedback or idea that can help improve the project is welcome! You can post you ideas here or use my form’s on the website here for game content or bug’s
----- 08/29/2018 -----
Project is not dead but still on hold. I don’t have the time for it right now. It’s possible that my time will be limited for the next half year or longer.
----- 9/11/2018 -----
Had a forced server restart and my docker containers are not restarting by themself. It was not possible to access the website for the last day. Server is up again.
----- 10/19/2018 -----
Had some time and cleaned up the project folders and created a overview file called “Asset Folder Structure.txt” where every folder and it’s use is described. Also cleaned up and moved around some stuff.
----- 11/01/2018 -----
The Shop system is around 65% done and i’m really happy with it! Hoping to finish it this week so I can go to the description system on my next vacation!
----- 11/10/2018 -----
Shop system is now 90% finished. I’m actully REALLY proud of that thing!
----- 03/10/2019 -----
Shop system is finished and tested. The next thing is the description system. I hope I can release a new update this month.
----- 03/31/2019 -----
Private Gitea server is now online for the project.
----- 04/04/2019 -----
Release of version 0.8
----- 05/11/2019 -----
I have a writer on my team now who is helping me as best as he can. The Saving system is 60% done. You can save your character but not your items at the moment. Description System is reworked twice(!) And is 70% done. (We wanted to find the best possible solution to this. More and more systems are coming together and some bug’s where also fixed.
----- 06/13/2019 -----
Created Custom Editors for better usability of the toolkit and working right now on a Node editor based on “xNode”. You can now see your current status effects in the status dialoug. Saving and Loading is tested in editor but not after compiling at the moment. No new usable release of the next FTA Toolkit is available because to much is in experimental state. Added some AudioClip capability in some places but there is no Audio Manager yet.
----- 06/27/2019 -----
Little downtime of the server for security patches.
----- 07/06/2019 -----
Finished a lot of stuff. Finding as much bug’s as possible and then move on to some content creation.
----- 07/21/2019 -----
Taking a little step back from programming, project is not dead. I’m drawing right now stuff to get better in it
----- 08/18/2019 -----
Working on the new battle manager a lot at the moment. It’s taking a lot of time to figure it out but it’s worth it.
Next planned feature:
- Saving/Loading (Done but barley tested yet)
- Node based editor to write Conversations (Done, but needs more enhancement)
- Quest System (Done)
- Battle manager plus. Fighting up to 5 different monsters at the same time (In progress)
- Audio Manager
- Day/Night cycle
Next update to expect
Whenever I feel ready. I think I’m nearly done with all the big backend stuff and I can focus on content creation (soon…)