Update #14 of the 5th of january
Well i hope most of you had a great week, mine was mixed and productive.
So many animation in progress, all stemming from a few key animations.
All the base sprites for the 2 next sizes of mara are done, but i still feel like i need to make the main body move a little to make it on part with the first runing animation.
A final character is revealed for the second level, and no additionnal ones will be added (for now, who knows)
He is still missing a unique animation, but the base running animation could be recycled from mara’s.
The guards are almost done, although, the hostile run is a lot more difficult to transpose than expected.
Crude teleportations animation were also done. Each last over 1/3rd of a second so this should look fine. My gift making site is unable to make an animation this quick.
A bunch of animations are kept secret from you eyes for now.
I had the chance to work a little bit on Magrinor in order to make him more lively, but i am still runing into some issues. I got to work on transitions, and they work very good, even if the skip one instance of transitions that i need to fix.
Major topic: plans for the 1st level
Many of view must be remembering the bland apperance of the 1st level. At least the main features were present to give a little bit of context. This level is more for the visual, the ambiance than anything. It sets the mood to tell the player that they aren’t home. The whole idea of this forest were concieved in its first iteration during a role playing game a few year back. and i wish to transpose what i had in mind to this very project in some form or another.
I want around a few games to inspire myself and see how i could do the following vision i had in mind.
Celeste
I do not wish to copy them, but looking upon how people did stuff helps a bunch to see how i could transpose my own ideas.
Dead cells has a forest themed level that give the exact things i’m trying to do: a multi layered scape. In their case you have 3-4 layers of background. I may focus on at least getting one layer, with maybe a layer of fog moving between the background and foreground.
on the oposite, we have Celeste, who’s style can be inspiring. I would like that the world i make feels like it is alive. In Celeste case, the world is abandonned, it is a lonely mountain climb. It does not give the same feeling, but how they present the levels is what i wish to do. My ways is more unique, since some environnement will react to your presence. In the case of the forest itself, it would slowly turn read and start animating if you stayed in it for too long. Such an idea would take me at least 4h+ to complete and properly implement.
minor subjects: alternative skins and plans for later versions
Alternates dress are mainly ways to play dress up to a certain point with mara.
Currently only 1 dress is confirmed but won’t be implemented until v.03
In contrast, skins would be complete reskin of mara or allow to play has another characters with potentially their own growth. (time consumming to do for now) Both would be aquired with the standard achievements for the game, ways i force the players to act before allowing them to get the skin or dress they want.
For the plans for later versions, when i made my plans for how i wanted the game to be, turned out i shaved of 1 level that i had no idea what to insert, and in short my game is a little bit smaller. ater levels would need to have a reason to be there, what does X zone job’s have has an impact on the rest of the citadel. It is no use to make a level just for the sake of being a filler. The third level will be more atmospheric and much less treatening. But i would love for it to still make the players react in meaningfull ways.
This is all for now, and my free time is dwindling, has such, i set myself to make the demo ready for the month of march. I have been to much spread out in my normal life in 2018, and has such, more time will be invested into my day to day life then the project itself.
This necessary change will assure a better growth of my skills without having major setbacks.
Have a wonderfull day.