So, I got the chance to play on my laptop. The game was running much better, and didn’t crash whatsoever. However, it did leave me with a couple questions:
What are money used for? I’m getting money from battles, but I don’t seem able to use it.
How do I get more fuel? I can use it for seemingly extra deploys in a battle, but I don’t seem able to regain it. Edit: now that I’ve played more into the game, I’ve found out how I get more fuel. I still don’t know what I use money for, along with the other resources, for that matter.
(Also possible bug: some of my dolls were randomly leaving their squad automatically. It seemed to be happening when I use a food item on them outside of battle)
(not implemented yet) It will be used to produce new dolls , exchange for other resources, upgrade facilities (facilities slots such as recovery/production will be locked)…
Now that the prototype is taking more definite shape, I’m considering to drastically change the difficulty level of the game. My wish is for players to gradually have a good grasp of utilizing their squad compositions and overcome very large and aggressive battles. Now that everyones active skills are almost done, there will be an endless combination of squads and skills that can be used per battle. Each skill is really OP right now lol.
I’m going to implement multiple parallel campaigns (main campaign + exploration arcs), the difficulty levels of the missions of each campaign will increase quite drastically, requiring players to train their own squad, recruit a lot of new dolls to have a number of strong active squads to participate each mission.
To prevent grind fatigue, I’m going to create EVENT missions that appear randomly. Example events:
Rescue missions. (Get random new doll with lvls based on difficulty)
Defend allied base under attack
…
Each random event also have random difficulties, players will decide if they want to take risk (sometimes impossible risks) to get really good rewards.
Anyway, my main point is
I want to make mission battles very very hard, increasing spawn numbers and enemy special attacks. Forcing players to constantly go back and improve or try new squad combinations. Failures will happen often, with total squad wipe outs. What do you guys think?
TLDR
Dolls active abilities are implemented, everyone is OP now and I want to make things more challenging.
Monster spawn rates will be doubled per mission
Exp gain rate halved
Stats gain per character level will be reduced
Resource cost to manufacture a new doll will be increased
Campaign difficulty will be increased greatly
New Event Missions will hopefully remedy grind fatigue
This is not a content update by the way, I’m just voicing my thoughts on the future of the game.
However, there are obviously too many other really cool content updates that I want to add. And I don’t have time to make all of them.
What would you want me to focus on (other than the above features) for the next content update?
New Exploration Campaign Arc (new enemies, maps, R18+ cut scenes)
Random Event Missions (See above post)
Chibi Dorm Facility (for gifting and interacting with your characters), Skill Training facility, Exploration Command Center (send squads to explore and gather resources passively)
I implemented both random building and fixed building cost. For random building, you can provide drops of an element (spicy, ice, …) to increase the chance of getting a doll of that element. Random building is cheaper than fixed building. Note: some elements has only one doll, so you can certainly exploit this (wink).
You can place furniture, lights, wallpapers, and flooring into the dorms. Each item gives a comfort value. At 0% comfort value, dolls resting in the dorm will recover 1% health per minute, no affection gained. At 100% comfort value (1000), dolls recover 5% health per min, effectively fully recover in 20 mins without the need for the med bay (This will be useful in large battles where multiple squads are exhausted). Also affection rate will be maxed (I haven’t determined this yet).
Provides a few simple resource exchange options. I’m thinking of making the market prices fluctuate over time so that players can take advantage of that and grind for specific resources to make more money
Does the web version save work? I tried and it crashed the game lol
and seems that when I try to load said failed save, it also fails and says starting a new game
Its working on my end. Can you try again and it it still crash, send me the contents of your save data?
Also I need to clarify, the game saves automatically, you dont need to modify your save data unless you want to keep backups or play around with the numbers (giving yourself infinite money, make invincible dolls, …)