Food Frontline: a WG, Card Collector Game (Some progress update 07-10-2020)

No but I will niw and yeah (needed 20 characters to post but yeah I will xD)

Problem repeatedly occured while trying to open page on default browser.

Sorry about that, maybe it’ll work in future releases since I need to do more optimization

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Aw, the old characters were removed.
Also, how are the ranged girls supposed to gain weight, only through upgrade? XD

Yup, food drops will be plenty in missions and expeditions

Incomplete Update v0.21

Sorry for the long delay, it is final’s week and I’m studying like mad. I haven’t been able to finalize the official release yet, but lots of new features have been implemented!
Note that all missions are unlocked for now.
play link

New Resources

Fuel: involved in the production of some dolls, also needed for strategic insertions and expeditions
Carbon: Main ingredient in doll production
Explosives: involved in the production of some dolls, airstrikes also cost 1 explosives

Battle Fast forward button
Now you don’t have to wait in long drawn out battles!

Supplies Missions

These missions provide resources such as fuel and carbon, they are typically more efficient to farm than the main campaign missions (but you only unlock them after finishing the stage)

Procedurally Generated Expeditions
These missions cost fuel to run, but gives a lot of resources and put you in a very large randomized map with challenging enemies.

Tactical Insertions

Later missions will allow you to heli drop a squad on an unoccupied node (allied and hostile). Keep in mind that the enemy can do this too! Air dropping cost 3 fuel

To prevent enemy from dropping behind your lines, deploy Anti Aircraft (AA) in strategic nodes. However each deployment cost 1 strategic points (you get a different number of strategic points each mission)

You can also deploy barbwires on some nodes that will slow down and damage enemies that crosses them (cost 1 strategic point)

New mission types

Escort Mission:

you need to protect a truck on its route by killing enemies that may come near the truck

Protect Mission:

enemies will spawn in surrounding nodes for every turn, you need to survive until the turn limit is reached

Updated Info Screen

Updated Production Cost (Not active yet!)

Dolls now cost resources to produce, the “fried”, “spicy”, …indicates the calories type. You need to have the food drops with these types to count into the requirement.

Things that are not in the game yet

  • Active combat skills
  • Evasion
  • Dialogues for new missions
  • Some of the first dolls (Aria, Sam, …) do not have the level 3 weight gain sprites yet

Can we save again? It was disabled the last version I played.

I need some time to rewrite the save system so it can work on the web version too

It seems the download hasn’t been updated…

(Playing the browser version)
Also, how can Remy have abs AND be wide? XD

Also also, it seems the map movement gets a bit buggy, sometime I can move from one tile to another.

can you note down the tile position and stage number?

Well, there was the oil supply run, I stopped being able to go to the left(which would’ve put me on the tile above the lower HQ). There was the escort mission, after going down to the lower area I couldn’t go ANYWHERE, left alone back to the middle track to rejoin the transport. And… I think there was a third instance, but I can’t remember the specifics right now.

One thing I’d like to bring up, I’m playing on browser, and it seems to crash way too often and too easily. Regardless, I still see the high potential that the game has (I can’t even get into the first battle because it crashes when I try)

Also I can’t see the entire screen, part of the right side is cut off
(FYI, I’m playing on an mobile iOS)

Can you describe what you did before the crashes? It does not crash at all on my part, but I dont have IOS devices to test with.

It seems to crash when I enter a battle after setting team positions, and trying to set team positions mid-battle are when it usually crashes, but sometimes it just feels random. I’m really hoping this can be fixed, because the game is unplayable, but because the game won’t let me play it.

do you have a different device you can play on? Like a windows computer?

Perhaps, I’ll try at a different time (need it for something else right now)

There are indeed several problems with trying to move around since for some missions, there’s no indication of which squares are connected. The ‘new base’ mission appears impossible since there’s no means of moving to the far right zones.

A lot of the problems seem connected to the control scheme of clicking on squads to select and move them, since that conflicts with clicking on empty squares to parachute people in. It’s incredibly frustrating.

That parachute option shows up(as the deploy button appears when I hover over a tile), but it never actually happened, was it because I had a squad selected?

Only the later missions allow parachuting, you cant do it in the first two stages

Sorry about that, working on fixing the bug