Food Frontline: a WG, Card Collector Game [Temporary Closed]

I will release a sneak peak of my progress on the VN style version of the game soon!

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Small update (v 0.13):

  • Fixed upgrade bug where items can remain 0
  • Fixed multiple deployment of the same squad bug
  • Added a new stage with 2 new levels: Seafood and veggies
  • Note: save and load feature only work in windows download for now

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I liked the new characters I had an idea that you could add the evolutions (promotions) of characters.

Can you explain more? Better yet, join my discord.

ok!
just speak your discord that I speak in more detail but at that moment I will only be available in the afternoon

Traits: Bonuses and Penalties

Right now, there are two types of traits: resistance and bonus
:shield: Resistance: dolls without the specific resistance to a type of food (spicy or freezing) will receive a hit or freezing status effects that will stun them for a bit
:muscle: Bonus: Dolls with bonuses to certain types of foods will receive boosts to attack speed and damage when attacking those types of foods

  • :hamburger: Grease bonus: for food that was fried or has a lot of fat (fast food, BBQ, …)
  • :eggplant: Plant bonus: fruits and veggies
  • :lollipop: Sweet bonus: candies, cake, sugary foods

Right now each trait is determined by the colors on the doll. Dolls without any traits will have a black and white color scheme. Note that dolls with special traits tend to have inferior overall stats compared to generalist dolls to balance out.
Ex: a doll that has resistance to spiciness and bonus for plant based foods will have a color scheme of red and green.

Fire Support Mechanic

For difficult maps where enemies come in overwhelming numbers, I want to give the player some form of support. Here are the current suggestions:

  • :rocket: Air Strike: can choose different payloads:
    • spices: increase doll’s attack rate for hit enemies, but deals no damage
    • napalm: gives crispy status to targets (increase attack rate for dolls), but fire damage dealt waste some calories
    • explosives: most wasteful option all damage dealt are wasted calories, but most powerful
  • :construction: Bulldozer: summons a bulldozer that pummels the enemy line, pushing a portion of them back and giving your squad some breathing room
  • :helicopter: Drones: deploy small precision drone attackers (with the same type of payloads) that persistently attacks random targets

Pets Mechanic

Another form of support could be pets (dogs, cars, birds), they should be summoned at anytime to target specific enemies (bosses, support). I’m thinking of giving the pets low health but high agility so they can dodge attacks, but they have low stomach capacities so players should consider using them at the right time.
img

I need your feedback

What do you think about the above proposal for new game mechanics?

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I liked the proposal but you could add a human pet as a girl. Then she would also gain a weight gain.

Explaining better that tavo saying yesterday the evolution / promotion I will quote an image as an example:


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I think the dolls themselves already represent the humanoid weight gain elements in my game. Dolls that have their fatness level up are already considered to be promoted already. I would like to experiment with non-humanoid weight gain such as pets, or even AIs (stuffing them with new data or such)

Gonna be honest on this one, I think pets in a fetish game is a bad idea.

Can you explain a little more?

I mean four legged furry animal type pets. I think it’s a little weird. I don’t really care to see weight gain on a dog or cat.
Anime catgirls, sure. But not real ones.

I agree with you but don’t forget the nonfurrys like robots ect (don’t know others but yeah)

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Sorry for the long silence, I have been really busy for the past month. Here is a small sneak peak of the recovery minigame (the belly rub part isn’t implemented yet). The game’s purpose is to help the dolls recovery quicker by cleaning their digestive system with a fluid. While she’s filling up, the player has to listen for sign of blockages and rub those parts of the belly to free the blockage and quicken the flow. The liquid type could be caloric dense such as liquid cheese or chocolate to fatten her up in the process

preview

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…i’m gonna be honest, when you say “sign of blockages”, what exactly do you mean? i figure it’d be sound wise since one of the actions is “listen”, but like, what kind of sound would it be?

Are you familiar with enemas? When the flow is strong, if you try to listen, you can hear a water rumbling sound, but if their are blocakges, then the volume of the flow would decrease. So by that logic, you can locate blockages by noticing the decrease in volume of the water flow.

Awesome! Any ETA for a release date?
Awesome work you’re doing! :smiley:

@Champion6 please do not ask for updates or ETAs. This is a violation of our Improve the Discussion guideline. Devs will provide that information as they feel they can.

The minigame itself is kinda buggy and simplistic, but yea I’ll release it in the next few days, I need to set the correct places for the tube and belly of each girl.

Here’s the minigame in action (turn sound on)

The goal is to find blockages by noticing the decrease in sound volume, and then you need to rub the blocked area to release the flow

Minigame Update (v 0.14)

  • Added two minigames: Pressure release and cleanse.
    • Pressure minigame is playable when you press “manual completion” in the recovery menu
    • Cleanse minigame is in the forge, players can choose the type of caloric dense liquid (liquid choose, chocolate, butter …). Caloric dense liquids are more expensive, flow slower, and tend to have more blockages, but give a lot more calories, allowing faster upgrade.
  • Added belly rub tool in combat, when you rub a doll’s belly, she will digest 2x faster
  • Also added belly rub tool to upgrade screen
  • Added @Coldsteelj#6767 's new 3D rendered doll, Molly!

Here is the recorded video for the two minigames
pressure
Cleanse

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