Freshman Year - A new Renpy Game

Dev Log: 01 - Yes we doin’ this guys and gals and all those in-between

So I’m going to try to upload a devlog at least once a week to keep everyone up to date on development between update rollouts. This one will be longer than typical as it will encompass everything that has elapsed so far. So without further adieu let’s begin.

  • Development begins
  • Intro added
  • Temporary backgrounds and sprites were added to aid in visualisation during development. Some might make it through to the 1st demo. Hopefully not, they’re do-do.
  • Added character object list to more easily set attributes and store data on each character such as weight, sprite stage, name, job, college course, happiness, skills etc
  • Added money system, each character has their own balance.
  • Added Sequence to choose starting stats, job, and college course.
  • Added opening sequence and introduced main deuteragonist (Kia).
  • Added 4 optional introductions to choose from during the opening sequence. Each one introduces an individual NPC, they can be revisited later but the associated stat bonus’ wont apply (Cassy, Sandra, Rebecca, Lisa)
  • Added recurring plot devise character (Frank)
  • Added framework for cooking mini-game.
  • Added base framework for side activities.
  • Added base framework for college activities
  • Added inventory system.
  • Overhauled money system. Removed balances for NPC characters. Likely to change later.
  • Began converting placeholder backgrounds to real backgrounds.
  • Added V1 “main loop” UI to control the character’s actions throughout the day.
  • Added stats menu to view skill levels, attributes, balance etc

This is what has transpired by now. To do before Version 0.1 upload:

  • Flesh out 4th intro, it’s a bit lacklustre.
  • Build on the framework for side activities and college activities.
  • Add 2 additional NPCs and 3 Vendor characters to flesh out the college storyline (NPCs) and side activities (vendors).
  • Add framework for crafting mini-game.
  • Continue Kia storyline
  • Add bakery
  • Add Park (and it’s various RNG events)
  • Add framework to return to the 4 possible intro locations and add 1 section of post-intro content.
  • Credit free-to-use background assets.
  • Refine character sprites.

After the 2nd list of objectives is completed I will launch a demo. As you can see the to-do vs the did-do is quite a bit shorter so it shouldn’t be too much longer. On the grand scale of things, a few of these systems will need revision but for now, the framework that is in place should work well in terms of the character definitions and the inventory systems which are the 2 big systems in place at the moment. The 3rd big system is the whole caloric digestive thing but I need to do some research into how that works and how best to approximate it in terms of making it a feature that adds to the gameplay rather than detracts from it. It will probably be an optional system, as of in it can be disabled and food = fat.

Until next time (feel free to ask as many questions as you would like).

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