Freshman Year - A new Renpy Game

On a less ooga booga note, The 5th and final introduction sequence for the 1st set of NPC’s is nearly completed. As with all things these intros will likely be revisited and polished but for now I think they set the tone well for each characters personality. Of the 4 options (Visit, Library, Theater, Restaraunt and bar) theater is the longest (and my favourite) but you will be able to see each intro once you exit the main introduction area. Once the Intro’s are done I will add the 1st main gameplay loops for each of these 4 locations as well as 2 additional locations: The dorm kitchen and the park. The kitchen is where you will practice cooking, the park will let you go for a jog and occasionally meet one of the girls you’ve met previously.

After the intros and main loops are done it’ll be on to adding the study and class attendance activities and then you shall have a small demo to play around with but until then I must sell my soul to retail as Christmas approaches… fuckin night shift…

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I have ventured into the deep dark depths of local stable diffusion and have emerged with bounty

Test Kia (Approx Stage 8 circa 220lbs)

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Another test, different model, added 2 Loras (not sure if they’re meant to work together but they seem to be doing the thing okay. This is probs around a stage 9 240-260ish. Also yeah, hand kinda fucky

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Also, none of these test images will be in the game so they’re not really spoilers, just testing the hobbled together model im working on

Final tester for tonight: This one and 1st one are the best results I’ve gotten today out of about 40 tests. This one is about stage 9 too

The results are definitely better and stylistically closer to what I wanted when compared to novelAI but the consistency leaves a lot to be desired. If anyone has any experience with ComfyUI please lmk

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I recommend all your images always look at the camera, or do not include eyeballs (like facing backwards wouldn’t.)

The models out now are terrible at off angle eyeballs, and this image is an example.

Im assuming you’re referring to the 2nd one. The generations i eventually use will almost always face the camera. None of these images had prompts to influence the framing of the characters either so diffusion just did what diffusion does

I’m fine with themes of abuse as long as it’s written well. Perfect example is Skirjasaga.
At first I thought it was just for the sake of shock value, but it actually turned out to serve a story purpose, as it provided an explanation for the protagonist’s tendencies to be coldhearted and unhelpful when she becomes an adult.
Also, I’m a huge fan of stories where they were starving when growing up, whether it be through neglect or poverty, which causes them to develop a gluttonous, insatiable appetite when they become an adult.

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Starved growing up is currently planned for 2 of the current 5 npc’s, eventually im hoping for between 15 and 25 distinct npc’s with varying levels of interactability so it may feature in some adjacent format but i dont want to copy and paste characters

I meant to quote reply to this one Freshman Year - A new Renpy Game - #45 by FaFeeder112 this is the example I meant

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You can now add the game so I can play and make it apk or html or web so I can play on my phone

There is currently no live demo or beta, there may be one by the end of next week. When I build the distributions I will try include an android version. If not you can run the windows version using Joiplay on the app store

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Doing a thing because I broke my foot!

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You can add a web version for PC that might work for me. I have a keyboard and a mouse but I can’t download files from PC.

If this is what the Freshman looks like, imagine how “developed” she may become during Sophomore, Junior, and Senior years =P.

Yeah. so that’s the main issue I’m having with telling a long-form narrative :laughing: idk how I’m gonna pace it. SirMisters Gain of Life kind of ignores this by capping the weight stages but idk. On the one hand I want to keep the fetish heads engaged and not put too too much of a delay between stages but on the other hand I don’t want it to just cap out within the 1st 2hrs of gameplay and then just be looking at the same x number of sprites for the rest of the game.

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You could separate the weight stages into chapters/story progression, but you may have to remove a way for the player to manually check the weight, like choosing to get on a scale in the morning, so you don’t see that you’ve been 150 pounds for 20 days straight despite constant binging. Once the player reaches the unseen max weight in the chapter, the story can progress and the weight could be revealed in a weighing scene. The player would still influence how quickly that section’s max weight is reached, but if done too quickly they may miss out on optional side events. Although, that may be worked around by having a message in the option saying the story will progress. For a basic example: “Weigh self (This will progress the story)” This way, players can choose to move on without being weighed down by having to do every little thing.

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I would agree with weight being tied more to narrative. But the player is not the one that will be gaining. The other npcs in game will be.

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My bad. I found this topic from FaFeeder112’s 48 hr jam and didn’t really read the synopsis.

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The tags are normally a good indicator as well. Although it’s up to the OP to make sure they’re correct, it normally gives you a good idea about the game. Especially if something is marked with things like #protag-wg, #npc-wg, or lack there of.

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