Test the game is very good.
I recommend.^^
Oh no, I’m sorry for hearing that. Please send me the exception you get, so I can investigate your issue and fix it as soon as possible to prevent that other people run into the same problem.
The currently maximum size can easily be defined as obese, but it’s not an easy way to get there. For the main character there are already over ten different weight stages to make the weight gain look as smooth and realistic as possible. NPC characters sometimes have even more stages: For example Ida (the girl you meet at the restaurant) has over 25 different stages, it’s impossible to see a difference between e.g. stage 1 and 2 (but there is a small one )
Not depending on if you prefer larger maximum sizes or smaller ones, you will like the game if you’re into weight gain. Weight gain happens for some characters slowly, so you can enjoy it better and for some it happens more rapidly for those, who are more impatient
In the game there are multiple characters who will gain weight, one of them you are yourself. You can build relationships and make them your feedee/feeder, this depends on your choices though and can easily be prevented by just not feeding them/not letting them feed yourself.
Each month there is a new weight stage for the main character, to make the game more interesting to follow through the development process (and to split the work). Sometimes I add another character (like this month) or add more stages to existing ones.
Hope that helped let me know if you have any other questions.
Im gonna try to use the version from this computer ,to the other ,just in case it
s a down load glitch.
well. that didn`t work,still got that windows stop game bs, Even tried to start new game…Puter must not like new graphics. I have had issues with other game with the Windows 64/32 in those games also.
will there be anymore free releases or is it patron-only now? @SirMister
If I remember correctly the game dev has said he will consider putting up new demo versions in the future, but not for now.
The free versions mean more work for fixing bugs, which might have already been fixed in a later version.
To avoid this extra work, which does nothing except spending time, I don’t do pre-versions until I find a month, where I will have enough time to spend on a free version. In June and July will be too little time to do so.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/home.rpy", line 140, in script call
call checkEmails
File "game/checkingEMails.rpy", line 10, in script
$ _return = ui.interact()
File "game/checkingEMails.rpy", line 10, in <module>
$ _return = ui.interact()
File "game/_screens.rpy", line 277, in execute
screen mail_account:
File "game/_screens.rpy", line 277, in execute
screen mail_account:
File "game/_screens.rpy", line 278, in execute
vbox:
File "game/_screens.rpy", line 283, in execute
side ("c r"):
File "game/_screens.rpy", line 284, in execute
viewport id "mailShowingScroller":
File "game/_screens.rpy", line 287, in execute
vbox:
File "game/_screens.rpy", line 289, in execute
for mail in mailAccount.mails:
File "game/_screens.rpy", line 290, in execute
if(mail.read == True):
File "game/_screens.rpy", line 294, in execute
textbutton "[!]" + mail.header:
NameError: Name '!' is not defined.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/home.rpy", line 140, in script call
call checkEmails
File "game/checkingEMails.rpy", line 10, in script
$ _return = ui.interact()
File "renpy/ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/checkingEMails.rpy", line 10, in <module>
$ _return = ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3213, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3630, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 567, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 432, in visit_all
callback(self)
File "renpy/display/core.py", line 3630, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 443, in per_interact
self.update()
File "renpy/display/screen.py", line 631, in update
self.screen.function(**self.scope)
File "game/_screens.rpy", line 277, in execute
screen mail_account:
File "game/_screens.rpy", line 277, in execute
screen mail_account:
File "game/_screens.rpy", line 278, in execute
vbox:
File "game/_screens.rpy", line 283, in execute
side ("c r"):
File "game/_screens.rpy", line 284, in execute
viewport id "mailShowingScroller":
File "game/_screens.rpy", line 287, in execute
vbox:
File "game/_screens.rpy", line 289, in execute
for mail in mailAccount.mails:
File "game/_screens.rpy", line 290, in execute
if(mail.read == True):
File "game/_screens.rpy", line 294, in execute
textbutton "[!]" + mail.header:
File "renpy/ui.py", line 992, in _textbutton
text = renpy.text.text.Text(label, style=text_style, substitute=substitute, scope=scope, **text_kwargs)
File "renpy/text/text.py", line 1541, in __init__
self.set_text(text, scope, substitute)
File "renpy/text/text.py", line 1660, in set_text
i, did_sub = renpy.substitutions.substitute(i, scope, substitute)
File "renpy/substitutions.py", line 270, in substitute
s = formatter.vformat(s, (), kwargs)
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 563, in vformat
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 585, in _vformat
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 646, in get_field
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 605, in get_value
File "renpy/substitutions.py", line 228, in __getitem__
raise NameError("Name '{}' is not defined.".format(key))
NameError: Name '!' is not defined.
Windows-10-10.0.19041
Ren'Py 7.4.5.1648
Weight of Life 1.0
Fri Jun 11 17:45:27 2021
This appeared when I tried to access mail box in early stage
Thank you very much for reporting, I will fix it in v0.11.1, which will be released within the next days.
Each report helps me to make the game more enjoyable for everybody, I really appreciate it!
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/collegeDay.rpy", line 126, in script call
call exam()
File "game/collegeDay.rpy", line 165, in script
"A wonder happens and you get a already filled out test sheet. The answers seem correct so you just hand that paper in. You have 100%."
ValueError: incomplete format
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/collegeDay.rpy", line 126, in script call
call exam()
File "game/collegeDay.rpy", line 165, in script
"A wonder happens and you get a already filled out test sheet. The answers seem correct so you just hand that paper in. You have 100%."
File "renpy/ast.py", line 715, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "renpy/exports.py", line 1406, in say
what = what % tag_quoting_dict
ValueError: incomplete format
Windows-10-10.0.19041
Ren'Py 7.4.5.1648
Weight of Life 1.0
Fri Jun 11 22:43:31 2021
I encountered this when I took $200 exam
Thank you for reporting. You can ignore this error (by clicking “Ignore”) and continue playing. Congratulations, you had a hundred percent on your exam.
I fixed this error. You will be able to download the bug-fixed version soon (Patreon).
Bug fixes
v0.11.1 containing bug fixes for the issues reported (I hope I fixed all of them, I messed up with my list this time. Please let me know if I forgot about an issue).
Downloadable for all Silver- and Gold Patrons: Link to Patreon
Honestly this game really needs characters to react to their gain and the MCs gain. I think this is more important than new story. As it stands the existing stories are hollow. They’re not really even stories just ways to see new sprites.
As always my preference is heavily shifted towards fleshing up (pun totally intended) existing characters.
IMO priority should go to the developement of MC’s relation to secondary characters one at a time, giving options to go out with them, creating occasions to fatten them up independently of different jobs, keeping different workplaces only as the mean to meet each different character instead.
I think weight stages should also follow the same principle: concentrate on one girl at a time, make her really huge, possibly even dedicate multiple updates to the same one until she gets to her max weight, then move on to the next one
After having a couple of nights at Trevor’s place, this dialogue pops up every other time and other than looking at the place from far, I can’t really figure out the way to trigger the visit scene.
Moreover, during the park scene, the “true/false” dialogue pops up before triggering scenes at pond, please fix this.
Removed them
They’re just very minor, I used them for debugging…
With v0.12 they will be fixed.
I have thought about the poll and some users wrote me messages about this topic. It’s about the storyline in the game, which is still improvable, since the last versions strongly focused on graphics.
The problem I am afraid of is, that written stories are not read by all people. They play the game to click through the story, mostly skipping the dialogue, so they can do their choices, not because they are philistines, but because they place goals differently when playing the game (e.g. reaching wealth, making characters gain weight). A written story does not make much of a difference for these people. At the end of the day, the goal of this game is to be developed, improved, etc., and I can only reach this with spending time on the game. On the other hand, I need the time to do essential things in my real life. I would summarize them with “surviving”.
For now, I haven’t made a lot of changes in the “surviving”-part of my life. I cut my free time activities to spend the time on the game, which isn’t bad, because I like developing it (so it’s a good replacement of these activities). The statistics of the game showed, that more people try the new versions out, when I announced a lot of new game sprites for NPCs. This is the reason why I started creating more new sprites. It’s not like I don’t like the writing part of the game (actually I like the combination of doing a lot of different tasks while development: coding, stories, graphics, etc.), it’s more about that there might be more people preferring graphics rather than actual stories. That’s the way I experienced it until today. The risk, that the Patreon gets damaged when doing more writings, seemed to be pretty big to me until now. I softly tried out versions containing more sprites and versions containing more text and I think I can tell, that the versions containing the new sprites, were liked better.
My goal is to develop this game more professionally and spending more time on it, because I enjoy developing this game. The only way to do this is by changing the core of my life (e.g. job?), the essential things I require to “survive”. I can only do this safely, when I have a source of income. The time I spend on the game can be easily spent on other things, like a job, where I get a fixed hourly wage I work for. When I reach a certain amount of monthly Patreon-income, I would like to take the steps into this direction. This will be a difficult step, because when looking at my book holdings, I can see how much money goes straight back into the game and how much money is eaten up by Patreon, payment system providers and tax - and how much money is left for me (currently approaching $0). I highly underrated the amount of money that’s eaten up by things.
I might be wrong with the assumption people like the sprites better than the dialogue, so I will try to contain more writing and more coding in the next version(s) and see, how they go. Depending on the results of these, I will decide how to continue. Another problem I have when writing is, I don’t want to do some half-loved things. It’s more than just hitting some keys on my keyboard, it’s about thinking of personalities of the characters, thinking of responses, thinking of how characters would think about other’s thoughts. I am afraid, that people might think about the versions, that they are too small, because the efforts of writing and programming usually is something that is highly underrated.
too bad there`s not more of the GB house in the woods.
Hi SirMister. I agree that this game needs to add the part that people (or the environment or other friends) need to react the gain of a character. However, I feel that this does not necessarily mean that you have to write extensive stories for each character. The easiest way to achieve this is by introducing some random events, or even just a line of random conservation where the weight of the relevant character is commented on. I feel that this would already improve the game a lot