Gain & Weigh (1.1.0)

Decided to tinker on this project some more, adding and improving a few things in 0.2.0! Some of these were suggestions from @Wulf_Diomhaireachd, @Parnash, and @dat_cave_Tokage, thanks to everyone again! ^w^

  • Fixed pan hitboxes
  • Food now slow down horizontally when nearing its ‘landing destination’, instead of coming to an instant stop as soon as it gets there.
  • Added the ability to pause the game, also works as a gameover screen.
  • Made base starting score 50 instead of 0, to resemble the actual current weight of the player.
  • Camera zooms out slightly every time the player ‘grows’ later in the game
  • Added two new foods as well as 1+ups
    • The egg and biscuit, same as all food, but with different movement patterns. The inclusion of these have made the game a little more difficult and interesting.
    • Hearts, gives an extra life if touched by your pan, they appear at the outermost edge when you reach certain scores

The game overall has gotten a bit more difficult, even to the point where I sometimes fumble here and there. There’s even times when the food ‘fall’ at the exact same time and it can be really hard to catch it all.

I have more fun playing with this increased difficulty, but I worry a little bit about if it might be too much for other players. I might end up having to make a separate EASY and HARD mode in the future, or something.

Overall, I feel like the game is much more fleshed out and is starting to feel like an actual game. Very happy with how it’s coming out, hope you all enjoy it too! <3

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