Game idea Page for "The Mansio-O Sin" / A normal RPG Adventure with additional WG Elements / Currently being worked on

Yeah I never used any kind of saturation filter, I like the basic RBG stuff…


By the way, first ever spritesheet.
If I ever decide to involve other costumes into these spritesheets, then I may make this look available to those who decide to remove the armor.

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Before my weekend is officially over, here, have a quick Rhoncra too. I’ll worry about giving the characters thier clothes next weekend, but I would like to know.
Do these look good?

Before this weekend ends, I might as well give a lil look into how I plan to make the Actor Sprites, as well as what you can expect the currently available weight stages to look like (focusing on just Stages 1, 3, & 5 for now, I’ll probably add in 2, 4, & 6 as slightly altered versions of these 3 later on).

Regarding Actor/Battler Sprites, I want to sure that each animation in the sheet aligns with the character they’re portaying, ensuring the no 2 sheets will ever have the exact same animation, expect a new custom made set with all 3 characters.
Here is Lucia’s Idle & Weaponless Attack:


And about the weight stages:



This 2 images will be the only time I’ll show this stuff before the demo because I know ya’ll like your WG content. But just know that these are taking direct reference from the fat artist’s drawing version of the character so I can understand how much fat I’m supposed to include in every weight stage.

Also, I’m including stat changes for every Weight Stage via parameters & switches. That part feels like organizing a bucket full of screws…mentally tiring.

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So for those who are keeping their eyes on this page, here’s another thing to look foward to.


(Yes I was serious, I will keep any of my future fat related images off of this page until the demo releases, which will still take some time, pixel art added more requirements)
Anyway, this image is for the START-OF-GAME STUFFING EVENT. Yes, you’re getting a 10 stage stuffing event in the beginning of the game, only featuring sprites since the fatty artist won’t have all 10 fat stage drawings finished for this demo, only 5. But I’m allowing myself to make all 10 for any indulgent stuffing events that pop up in this adventure, in which I’m thinking of only doing 1 stuffing event per chapter where this 1st event can be used at any point in your adventure where future events will be a limited time only.
The goal, when you get locked in, you must snap yourself back out quickly via the instructions I give you before activation before you hit stage 10, if you hit stage 10, the characters will become immobile and it’s game over.
I hope ya’ll like the sprites when the game gets released.

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Here’s an update on how the battler sprites are going. Only Stage 1 of course, but ya’ll got lucky because one of them includes 1 frame of enforced Belly Swelling, but not too big yet.


“Lucia - Stage 1 - Fleeing”


“Lucia - Stage 1 - Defending”


“Lucia - Stage 1 - Damaged”

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Wow, making great progress i see, just stopping by to say keep up the great work. Definatly can get by the altered UI look.

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Thx for the motivation boost, you can expect to see a different set for each character, this set is just how Lucia would perform these actions.
But it’s still a long way to go, only able to get 2 to 3 sets for the 3 major weight stages per weekend.

By the way for RPGMaker MZ, does anyone know how to move the numbers that appear when you take damage? They’re blocking the damaged animation, and so I would like to move it below the character.

OH and in case I didn’t mention it yet, last week I found a musician so now we can get some original music into the game. At thier own pace of course, I don’t try to make anyone feel rushed since nobody’s getting paid.

Wait, ui… OH, yeah that’s thx to Visustella’s free plugin, I personally would prefer Weight Gain rpgs to be more like this if they were to include multiple stages, giving us a complete look at how they’re growing instead of a close up that completely skips all the fat WE WANT to see.

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Ya guys wants alternate outfits?
YA GOT IT! And without needing to ask because I KNOW YA WOULD LIKE IT!

This are the 2 outfits for Lucia that you can use in the 1st Demo. And it’s only these 2 for Chapter 1, but more will be on the way. Hopefully 1 per chapter for every available character.
Note: These will purely be cosmetic, so wear what ya like.

Extra Note: If ya’ll would like to include your own costumes for Lucia, Rhoncra, or Tekolay. Once the respective full character sheets are released with the game, you can create your own via pixel-art and I’ll be sure to include it in the next update as long as you send me the PNG with $ in front of the name.
All costumes put into the game will be added to the costume shop as purchasables and will be available from the very start of the game as long as you know where to find the shop.

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Here’s a progress update on Lucia’s Battler Spritesheet progression.


“Lucia - Dodge”


“Lucia - Special Physical”


“Lucia - Special Magical”

I didn’t fully understood how the Special move animations were supposed to be used so I assumed that they were both offensive moves. But through testing I found out that the magical attacks are the offensive animation while the Physical attacks are the healing animation, so they got swapped post-creation while the “Special Magical” got a tweak to how it looks.


“Lucia - Special Prep” (mainly for the offensive side so far)

For these last 3, I only focused on doing stage 1 since I wanted to play Sonic Crossworlds’ Online tests. So next weekend I’ll focus on getting the 3rd & 5th stages of those animation sets done.