I am, like many, someone with way too much time during quarantine. Through convoluted means, this has lead to me starting development of this game, which as of yet has no name. To be concise, it is a text game, with no images, and it is at a very early state of development, but it still has a nonvanishing amount of weight gain and fat related content, and that is the only fetish content in this game as-is. If you are on Windows, Defender keeps flagging this thing as a Trojan, which I take offense to, but it is a common problem that I wrote a bit about in the discussion below. To get around the fact that Defender thinks my game is a virus and will delete it on sight, try this:
- Attempt download, and extract the exe to somewhere. Defender will likely delete this within a minute. If it does not, you are done, and can play the game.
- If the exe was deleted, Defender will alert you that it detected a threat. Go to the threat alert (probably under the virus and threat protection tab in your control panel) and there should be a box marked “Actions.” That should have “Restore” as an option, and selecting that should make the exe appear back where you downloaded it. Try playing it again. It should run now.
I do not have a Mac, so it will take me some time dragging my feet before I upload a Mac-compatible version, and I will update this post accordingly.
Now for the irrelevant details. This is largely a showcase for what I can do with the mechanics, with some previews of how I write fat related content. The game has: two (disgustingly simple) dungeons, with a mapping utility, (currently barebones) randomized encounters, and special events; a set of complete stats under the hood, with levelling, which are affected by your weight; updates to the environment after major events (although this may be unnoticed currently); NPCs to speak to; and a weight stat that currently only modifies combat.
On the docket for the proximate builds of the game, in descending order of priority (subject to change):
- Add more weight levels to the protagonist, and consider different flags for gaining – perhaps different sorts of consumption will cause the weight to go to different places, altering different stats. We know what sort of game this is, and it needs more content to look like it.
- Expand the forest area at the current end of the game. This means adding new locales to it, another NPC, and making sure the dryad at the end does not stay thin through means of the game’s first true side-quest.
- Improve the fluidity of combat and rebalance it; this may replace 1 depending on how much it bothers people. It is rather obnoxious currently, and I am looking at ways to change the combat up.
- Edit the writing. I whipped out all the writing in the game currently without any thought, so I need to go back and change a lot of the dialogue and writing once I realize I loathe it.
Aside from that, I would just like feedback. I really would like to have a game that people can enjoy, and comments would be great – what do you like, what should I add more of, etc. The development of this game will be postmodern in the style of Twin Peaks, in that there is no end I have in mind, a high tolerance for ideas that sound weird but interesting, and I will be responsive to whatever the audience likes and dislikes. The entire game is programmed from scratch in raw, naked, glistening C, so I can hard code in any mechanic I so desire without having to worry about the restrictions of something like RPGMaker.