Alright, here’s the actual project page so I can update and hopefully fix everything~
Game Summary and Screenshots
You are playing as a Gladiatrix, fighting for money in the arena. You can talk with all NPC’s and challenge them to battle. Some might even have unique dialog options available depending on certain conditions~
And of course Weight Gain is involved as well. You Energy signifies your current Weight in Levels, so having 100 Energy would equal a Weight Level of 1. Currently it goes up to 10, with appropriate Sprites.
There is also a Vendor to buy food from, in case you find the combat at the start to difficult. (Btw. all starting enemies are beatable without that, though afterwards you might want to increase your Energy, as that significantly increases you stats.)
As you can see, to get the respective Options for Dialog there are now three Icons in the corner.
- Auto: Plays the next dialog line after about 1.5 seconds
- Skip: Immediately displays all text
- Options: Opens small window to set the text speed
Using Auto and Skip will be effectively like the traditional skip option in VNs, fast-forwarding trough all dialog, until it ends or an option appears.
The game is made in Unreal Engine and runs on Windows. Have fun playing~
Updated Download ( 8.1 - (14.08.2019 - 23:10 CEST)):
https://drive.google.com/open?id=1QZS9_f5xeKtNwfzcuku2KY2lWTlJ919v
Changelog
Update 1:
Fixed the crash on clicking an empty field
Fixed something else breaking in battle
Fixed being able to switch positions with your enemy
Added the Skip Setting to Dialog. You can now press ‘Spacebar’ while in the Dialog window to have all text appear instantaneous.
Update 2:
Fixed one Map Collider missing allowing NPC’s to escape
Fixed NPC’s values not getting saved correctly
Enemies can now use items.
One NPC now has a different colour and hairstyle.
NPC’s now get more EXP out of Battle and higher stat returns
Update 3:
Added an Option to toggle all Torches off (and make the area brighter) in case the game runs to slow on some machines.
Update 4:
Hopefully fixed some stuff concerning Dialogue.
Update 5:
Added Dialogue controls
Added another Character sprite set
Update 6 (12.08.2019 - 19:30):
Fixed some more error in the dialogue system
Fixed events not being initialised after dialogue ended
Fixed Battle-Sprites sometimes not facing the correct way or scaling wrong
Fixed getting stuck in dialogue
Fixed certain dialogue options linking to the wrong continuation
Fixed Speed getting stuck at negative values
Fixed enemies scaling incorrectly. They will now be stronger overall at higher levels
Fixed Battle-Pop-Up-Text not appearing correctly
Fixed some dialogue options to be unavailable due me forgetting to update the conditions correctly -.-
Base-lighting is now 1.5 times brighter
Added Window-Lights in the central area to increase brightness and provide neutral lighting
Added Signboard to badly give directions
Interact with beds to regenerate health, hunger and mana, as well as reducing energy slightly
Changed the area layout slightly (slightly smaller walkway towards the left)
Update 7 (13.08.2019 - 16:40 CEST)
Fixed one area having misplaced colliders
Added difficulty options, Easy, Normal and Hard (The old one would be hard)
Settings are now getting saved into your save files
Improved Scene lighting in setting “Without torches”
Version 8 - (14.08.2019 - 11:20 CEST)
Fixed enemy experience scaling error
Fixed sphere-colliders bumping you below the map
Fixed auto-mode ignoring some settings
Fixed NPC’s not correctly receiving the player reference
Version 8.1 - (14.08.2019 - 23:10 CEST)
Fixed game getting caught in a loop while updating enemy level