Gluttonous Elves WG Visual Novel 0.1.1 08/04/26

Hi, this thread is to discuss my latest project, currently in early access and available for the Elite tier of my Patreon.

Play as the young heir sent to the Elven Realm to perfect the Bartford family’s magical culinary arts. Will the beautiful elves of the town be able to resist the temptation of delicious human food, enhanced by magic?

Gluttonous Elves is a fantasy weight gain visual novel with dating sim elements, featuring a wide cast of female elves each with her own dedicated route, a magical and relaxing world, a cooking-themed match-three minigame, dialogue choices and CGs!

Screenshots:



Let me know what you think :brown_heart:

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Well, first of all, welcome to this new project! I imagine most of you played my main game Fattening Office (which will continue to be a priority). As you can read from the features above and see from the quality in the screenshots, with this new game we’re finally arrived in 2005… :melting_face:

If you want to try it, the current demo is quite short but it already contains one-in game day (basically one “story loop”) with a demonstration of almost all the planned features (and 1 CG), so I think it gives you a pretty clear image of what the game will be.

The quality of sprites and CGs should be improved. The UI is still not so good but I hope it’s enough to play without too many problems. I tried to differentiate the characters a bit from my previous works and the fetish aspects too will be handled in a slightly different way (most is still to define). So for now it’s just a base on which I will (slowly) expand.

I will try to update once per month so the next version will most likely come out in July. In the meantime I’m very curious to know your opinions. Even though it may not seem, putting this demo together took a lot of hours :face_with_head_bandage:. The continuation of the project itself depends a lot on the interest and support you show. I’m very open to criticism of my own game, but I want to understand if there’s an interest for this type of game that would allow me to realistically continue the development.

If you have specific requests about body shapes and other things you’d like to see added, let me know. I can’t promise anything but I’ll consider it.

New info are coming soon!

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The demo was great! I am excited to see where it goes.

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I love the CGs for these girls. It really does look like you’ve taken and applied your experience from Fattening Office to this new game. Hopefully we can see some weight stages in the next update

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thank god don’t have a pregnant eolf

Thank you for trying it and leaving me a feedback!

I’m glad you’ve tried the demo Wert! I can tell you the very next update will contain 1-2 in-game days with no time-skip, so there won’t be new stages. That’s because technically Veronica and Elize are at stage 2 already and will get a dedicated CG. I’m currently working on Fattening Office 1.6.6 (that’s still my main focus) so it could take some time.

Why not? :thinking: Because they don’t procreate that way in the elf canon? I won’t really care about that here, sorry, the fact they’re elves doesn’t really have any impact apart from the ears and maybe some other little things.

Thanks for the question though, I should specify the game as you’ve seen from the intro, is set on another planet (with two moons). While the context is vaguely fantasy it won’t have elements like magic, other creatures and such and it will mostly be the same as the modern world, but there will be a couple of surprises about the “world building”. Even though it’s not going to be central, there’s been at least some thought put into it.

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I confirm that the next update of Voluptuous Elves will come out in July (or early August at worst) and I can already tell you that I will completely rewrite the first day and touch up some things. At the moment I’m focused on the final arc of Fattening Office but when that’s done I will work more on this game.

About the changes to the current version, I did a similar thing with Fattening Office at the beginning too, I hope it’s not a huge problem (the biggest problem will be for my wallet because I’ll be buying new assets :face_with_head_bandage:). Anyway, if you liked the characters don’t worry because they will mostly look identical. I’m just going to rework the world and tone of the story since I realized it would have been too similar to Fattening Office. I’m switching to a more exotic fantasy world and general “soul healing” mood, if that makes any sense.

I thought I’d gather some feedback in the meantime.

Weight stages
  • start at stage 1 (very thin)
  • start at stage 2 (slightly chubby, like in the current demo)
0 voters

I announced in my last Patreon post that the next Voluptuous Elves version will be released in the first half of August. I apologize for the delay!

I can also anticipate that the changes are going to have a much greater impact. In fact I decided to change how I’m going to develop this weight gain fantasy concept almost entirely.

There are various reasons for this but I don’t want to bore you so what you can expect is:

  • classic VN at its core
  • slice of life, romance, high fantasy (with magic)
  • more anthological routes with a common narrative context
  • a wide cast of elves
  • dating sim mechanics (minigames, more choices)

Now, the dating sim aspect is going to be light and the game will ultimately have a lighthearted and comforting mood with romance options in a high-fantasy setting. The main minigame is likely going to be a match-3 (which I’ve already implemented).

I hope this doesn’t disappoint anyone and I know many people subscribed on Patreon with a different presentation of the game. I’m really sorry for that and I understand if many people are skeptical that I’ll be able to develop a second game alongside Fattening Office.

I’d ask you to be patient at least until early August!

Oh, and I saw the poll so I can confirm all elves will start at stage 1 :woman_elf:

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So, the new build is likely coming out in a week. I don’t want to spoil much about the narrative context that I completely rewrote, but to start giving a clearer idea of what the game will actually be like, I can say the cooking minigame (refining of the dishes by manipulating the magical essences of the ingredients) is done, as well as all the other basic dating sim mechanichs like day loop, stats, calory system etc.

I hope this makes you a little curious, I’m really stepping out of my comfort zone to create this and the next build will likely only have the core aspects!

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The 0.1.1 is out!

(Mobile version will be released in the coming days)

It’s probably my least polished release, but here the temperature is damn hot and this time the gameplay aspects are a little more complicated :folded_hands:

As you have seen, I renamed the thread (and the game). I hope this is not a problem for the forum mods.

This is the first time I add that many gameplay elements, so I’m sure there will be a lot of issues. Please report anything that seems wrong, I know it’s still a very early build!

(I just realized I didn’t enable the eye blink in the release build :sob:)

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Alright, so I hope this new version of the game wasn’t terrible. It took me about two weeks to set that up and I’m pretty happy with the result, but there’s still some work to do. Consider it as a base to build upon in the coming year.

I don’t know if you prefer this dating sim like version or the old more linear story but I eventually chose this structure because it will (hopefully) allow me to add content more easily. The most important thing will still be the elves’ routes, they will be pretty separated from each other so you can technically follow most of them at the same time and in any order. While the outer daily loop structure will serve to give a better sense of weight progression over time and to show some mixed interactions.

I know this version didn’t really show it, but the core systems are already implemented. Based on their addiction stat the elves will show up at the restaurant each day at noon and order dishes depending on their stage. They will show up one after another and the pre-meal and post-meal chats will vary, so not always the same “Thank you! It’s delicious!” that’s in the current version. I will make great use of random phrases extracted from a pool to keep each interaction a bit different for each elf. The same goes for the MC dialogues, so he won’t always say “It’s a brand new day” in the morning and things like that. Increasing the love stat will instead make you unlock individual events for that specific elf. Each stage will have an event with a CG. The friendship stat is still to define, but it will most likely unlock optional dialogue choices.

I don’t know how many of you reached Veronica stage 2 (you have to do the minigame for like 4-5 days with the calorie boost). I know it’s a bit jarring that she changes stage all of a sudden after passing the threshold, so in the next version she will change sprite the day after to make it a bit more believable. Adding more stages would probably help with that, so I could add a stage between 1 and 2. Did you find her stage 2 too big? In general the weight system is already done but I need to define the numbers so that it’s fun but not too unrealistic. In any case elves will have things like different metabolism and other magical stuff so there will be narrative explanations for their relatively rapid gain too. The world lore will also be expanded more, I’ll try to give it a bit more personality than it currently has.

Oh, and the elves will be 9 (as you can see from the codex), each with many stages (still need to define the exact number but here we could get to 10-12 and immobility sizes too).

Some other core features that need to be implemented are:

  • the possibility to change the restaurant menu for the day
  • dish categories and dish preferences
  • a exp system to unlock new dishes
  • a city map to decide what to do during the morning phase

Obviously my main game Fattening Office will take priority over Gluttonous Elves, but I’ll try to update this as fast as possible. Right now I’m working on the mobile version that needs some UI changes, then I’ll take a couple of days off :face_with_head_bandage:

I believe this game has some potential, but it’ll take time and I want to thank everyone who decided to support the game already.

That said, I will surely tweak and change the tutorial messages in the prologue to explain things better. I’m new to this type of game and I’m very open to feedback and suggestions!

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Did someone try the mobile version? I hope that’s decent enough, but I know the UI isn’t that good. Please leave me a feedback :pray:

Anyway there already are a couple of errors and typos I noticed (the name tag for the old master is wrong and other things), but I hope the current game gave you an idea of the concept!

Right now I’m working on the next Fattening Office update, but after that I will come back to Gluttonous Elves right away and implement all the missing core systems as I mentioned

I think I’ll also change the tutorial scene with the old master and the MC personality a bit. Then I’ll add two more elves and I’ll try to make the first week fully playable (with more interactions besides the cooking etc.)

I can’t say that enough, please leave a comment or a review with your impressions and requests, that’s really important in this phase!

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Quite honestly, i have no comments or changes i would make currently. I think the match 3 plays well enough to be a nice tactile piece in the game without being overwhelming to get the girl to gain weight. I’m unsure what direction is planned for the other 2 “enhancements” but the calorie enhancement feels like it does plenty to keep the pace of gain reasonable. Maybe in the future with more girls it might feel slower, but right now it feels fine. If the intent is to be able to have each girl gain individually without having to fatten them all at once, then the pace i think will continue to be appropriate. In terms of the size increase of the weight stage I again think the benchmark of the first girl is about right for what i’d hope for.

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In a similar vein, i don’t know how others would feel. But i think you would get a lot more mileage in terms of engagement if each update were to always either add a girl, or add a weight stage to an existing girl. (Assuming that’s possible with the new game format) I know the format of Fattening Office makes it impossible for every update to add weight stages, but it seems like it would be simpler in this game to do so.

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Thanks for the comments Wert as usual!

I think I released this version too soon but the next update should clarify how the game will actually play out.

Yeah in this demo the other two refinements aren’t really useful. In theory they should be working already though. The affective one increases the love stat while the bond one increases frienship (both increase calories too).

Overall it’s going to be a pretty simple system with a few options. As you said the goal would be to add girls and stages more frequently, since their stories will be separated too with only optional mixed interactions.

Keep in mind the calories are currently boosted, the actual numbers need to be adjusted!