Alright, so I hope this new version of the game wasn’t terrible. It took me about two weeks to set that up and I’m pretty happy with the result, but there’s still some work to do. Consider it as a base to build upon in the coming year.
I don’t know if you prefer this dating sim like version or the old more linear story but I eventually chose this structure because it will (hopefully) allow me to add content more easily. The most important thing will still be the elves’ routes, they will be pretty separated from each other so you can technically follow most of them at the same time and in any order. While the outer daily loop structure will serve to give a better sense of weight progression over time and to show some mixed interactions.
I know this version didn’t really show it, but the core systems are already implemented. Based on their addiction stat the elves will show up at the restaurant each day at noon and order dishes depending on their stage. They will show up one after another and the pre-meal and post-meal chats will vary, so not always the same “Thank you! It’s delicious!” that’s in the current version. I will make great use of random phrases extracted from a pool to keep each interaction a bit different for each elf. The same goes for the MC dialogues, so he won’t always say “It’s a brand new day” in the morning and things like that. Increasing the love stat will instead make you unlock individual events for that specific elf. Each stage will have an event with a CG. The friendship stat is still to define, but it will most likely unlock optional dialogue choices.
I don’t know how many of you reached Veronica stage 2 (you have to do the minigame for like 4-5 days with the calorie boost). I know it’s a bit jarring that she changes stage all of a sudden after passing the threshold, so in the next version she will change sprite the day after to make it a bit more believable. Adding more stages would probably help with that, so I could add a stage between 1 and 2. Did you find her stage 2 too big? In general the weight system is already done but I need to define the numbers so that it’s fun but not too unrealistic. In any case elves will have things like different metabolism and other magical stuff so there will be narrative explanations for their relatively rapid gain too. The world lore will also be expanded more, I’ll try to give it a bit more personality than it currently has.
Oh, and the elves will be 9 (as you can see from the codex), each with many stages (still need to define the exact number but here we could get to 10-12 and immobility sizes too).
Some other core features that need to be implemented are:
- the possibility to change the restaurant menu for the day
- dish categories and dish preferences
- a exp system to unlock new dishes
- a city map to decide what to do during the morning phase
Obviously my main game Fattening Office will take priority over Gluttonous Elves, but I’ll try to update this as fast as possible. Right now I’m working on the mobile version that needs some UI changes, then I’ll take a couple of days off 
I believe this game has some potential, but it’ll take time and I want to thank everyone who decided to support the game already.
That said, I will surely tweak and change the tutorial messages in the prologue to explain things better. I’m new to this type of game and I’m very open to feedback and suggestions!