Grain to Gain: An ASCII Game

simulation
video-game
weight-gain
release
alpha

#21

@Teechubbi
How did this happen? Could you tell me the steps that lead to this so I can see how its replicated? I would also like to know what system your using (Windows 7,8,10, Linux, Mac)


#22

i downloaded the V2.1 folder, unzipped it as a folder, and then ran it

the V2 has the same results

it does seem to work with V1 though, but i don’t want to miss out on the new features

and lastly i’m running windows 10


#23

@Teechubbi
You do not need to download the folder, you can enter the folder and download the .exe file. What I’m finding odd is that I too am on Windows 10, so I may need to search on causes this. Very strange… And thank you for reporting!


#24

I don’t get a black screen, but I do get some odd looking characters. I wonder if it is a font/codepage issue? I’m running Windows 10, but with a United Kingdom locale and the default “Consolas” font.

Out of curiosity I tried running it from a Cygwin/xterm and got no output at all.


#25

how do I play I mean what are the controls


#26

@fattyqueen
Oh, I do apologies for the lack of mentioning of how to play.

Simply you use the keyboard. To perform an action, press the key that corresponds to the letter in the parentheses (). Some input requires you to hit enter, such as when prompted for your name.

Im correcting a logical error for one option that requires capitalization literal. The option (B)at for species requires [Shift]+[B].

I’ll add a section to this on the main post in a bit. Thank you for asking, and have a nice week!


#27

There won’t be a build release this weekend, but I can tell you a little something of what the next update will have in store:

  • Bug Fixes such as name not loading correctly and trying to eat more produces a message about no more food despite there being food.
  • The ability to customize your gui to fit your liking
  • Rooms having more personality by having visual representations
  • You now have a calendar to keep track of what day of the year it is
  • And of course the work system is getting reworked so you can have your choice of job and promotions! (What the update should mainly be about)

I’m currently researching to add more species and rework more of the ui to make it easier to comprehend. Another spicy thing to look forward to is that skills may also get worked on more to have small trees. (since currently you need to be level 5 to cook in bulk)

Thank you for your time and have a nice week!


#28

Are you able to change the values and stuff like that, because the gain is too slow and I wanna see all the fatty ascii “sprites” or whatever you call them


#29

I’m planning for the update to be released by either Saturday 23 or Sunday 24 of March 2019. After that the game will be on hiatus until I can get some more of the mechanics that I want to implement down, and for me to do that it will require time to rewrite chunks of the code.

But while this game is on Hiatus, I’ll be releasing some basic minigames that will hopefully be more weight gain centric, but will help me refine mechanics I would like to implement in the game. The minigames (for the most part) won’t be fleshed out in the standalone form, but hopefully they’ll have enough to be a good standalone. (Incentive to play the big game if you will)

But to give you a little taste of what the next update is going to have instore, here is a little more information on what’s coming out:

  • Movement has been refined so that you now use a map to travel to centric locations.
  • More species such as Koala, Llama, and Squib
  • Skills have been recalculated
  • Stats page has been rebooted to be folders for Bio, Stats, and Skills
  • The work system has been installed, but I need to refine it a bit more (currently 2 jobs are implemented, but a couple more jobs could be fun :stuck_out_tongue_winking_eye: )

And when I say this game will be on Hiatus, I mean more of unplanned updates of minor versioning. (Now I’ll be doing MAJOR.MINOR.PATCH as good game devs do starting V3.0.0) Meaning that spicy plan for skill trees may see the light of day.

Thank you for your time and have a nice week!

ALSO:
@DarkShadowWulf Yes your able to change the values by going into your save file and finding the line that controls the stat you would like to change. I recommend line 3 (Under Name) to change the weight value. I recommend using Notepad++ to edit the save.sav file. There is currently not that much, but when I rework the player sprite I’ll be adding many more stages of fatty goodness :cake: