Iāve decided to not have most enemies drop money after defeat. I donāt want the jobs to fall off in usefulness as the game goes on and itāll be too difficult to balance enemies dropping money in just small enough amounts to keep town jobs worth it. In each chapter, however, there will be a monster that drops an item that someone in town is willing to pay money for (with the probable exception of chapter 8, since that one will have the largest differences of all of the chapters). For the most part, I want XP to come from slaying monsters and gold to come from spending time in town, quests and a choice few monsters.
The succubus character will be a part of a side quest in chapter 1. Depending on your choice here, your relationship will change with this character for the rest of the game. Spoilers for the general idea for the succubus quest. Not doing the quest will cause the succubus to only appear as a side character with no real noteworthy content (sheāll slowly get fat over the course of the game). Choosing to step aside and let her leave will give a similar relation with her as not doing the quest, but she will recognize you in dialogue. You could choose to have the rogue enter a sort of relationship with her, giving a new activity for the rogue at night. At the cost of HP and MP the rogue will permanently gain magic defense each time she sleeps with her (succubus will gain weight from the āenergyā the more you do it). Choosing to fight her will cause her to be a solo miniboss fight for the Rogue once every chapter. Losing the fight will have the succubus transfer her excess energy into the Rogue, causing the rouge to gain weight, and the succubus to lose weight. Winning gives you XP, money and the Succubus will gain weight with each victory.With the personality traits Iām giving the characters the rogue will almost certainly have the most sexual content. Sheās more self interested than the other two, and is only on this quest out of obligation, self preservation and to get a pardon for previous crimes. So her taking interest in fun distractions is more in her character than the others. The warrior is more virtuous and fairly religious (I have worked out quite a bit of the faithās lore out, so itās not generic vaguely Catholic religion), and the mage is more pragmatic and focused on the bigger picture of stopping the crisis.
I came up with a few general activities for the warrior to do during the day. First is a standard job at the weapon shop, nothing special, just pays out money. Another is to spend time at the church to gain a better spiritual understanding (fancy way of saying spend time and MP to permanently raise her magic defense since I made it rather poor). Finally for the warrior, similar to Vale City, you can be paid to have your measurements taken at the armor store every time she goes up a weight size until she canāt go into the adventure field anymore.
For the Mage, I gave her a place to work at the potion shop for her standard job (at least for this chapter). For the Rougeās standard job that isnāt theft, Iām thinking of making it something to do with the inn, being a bartender, or āentertainerā depending on the chapter.
Need some ideas for small side quests for the forest town, they can be fetish related or not (So far Iāve got 4. Two are fetish related, one is the lumberjack one, and the fourth is related to the succubus character).