How many food items does a game need? What information about them would you keep?

I appreciate all the helpfull thoughts, and look forward to more, keep in mind,

Is the reason this game this game and almost every mechanics exists. Like the fact that i have made the ai able to process 10,000 npcs turns(game is turn based) in milliseconds(there are >~13,286,025,000,000 possible choices for a turn for each player/npc). Do i need 10,000 npcs no, did i want 10,000 npcs to fill a city, YESSSSSS, therefor i made it happen.

The point is not to have

its to have a few highly detailed bowls of oatmeal, hence the usda database with all the nutritional info.

Why do i want the nutritional info, well see this topic belly-queue-design-concept-for-text-adventure-and-or-rpg-games I have designed a in depth digestive simulation base on the idea in this topic. And it would be fun have alll sorts of interesting effects based on whats in a food.

Lastly a major goal of my game is not to have players micro manage so much as macro manage, so, players would be picking food categories with the game ai selecting the specific item for them. Pick a corroborated beverage and be bloated, by what who knows you’ll find out when playing.

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